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Animation: Random Movement

Please note that some example is only working under IE or Firefox.

//Random Movement - http://www.btinternet.com/~kurt.grigg/javascript
/*
Paste this js-link between the <body> </body> tags of your page HTML.

<script type="text/javascript" src="randommovement.js"></script>


Make sure that randommovement.js and pooh.gif or any other image you 
want to use are in/uploaded to the same directory/folder as the web 
page using the script.


If you want more than one just paste the same js-link repeatedly:

Example:-------------

<body>

<script type="text/javascript" src="randommovement.js"></script>
<script type="text/javascript" src="randommovement.js"></script>
<script type="text/javascript" src="randommovement.js"></script>

</body>

----------------------




*/

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>

<title>Random Movement</title>

<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<meta http-equiv="content-script-type" content="text/javascript">
<meta http-equiv="content-style-type" content="text/css">

<style type="text/css">
<!--
body{
background-color : #000000;
}
//-->
</style>

</head>
<body>

<script type="text/javascript">
//Random Movement - http://www.btinternet.com/~kurt.grigg/javascript

if  ((document.getElementById&& 
window.addEventListener || window.attachEvent){

(function(){

var rm_img = new Image();
rm_img.src = "http://www.java2s.com/style/logo.png"

var imgh = 163;  
var imgw = 156
var timer = 40//setTimeout speed.
var min = 1;    //slowest speed.
var max = 5;    //fastest speed.

var idx = 1;
idx = parseInt(document.images.length);
if (document.getElementById("pic"+idx)) idx++;

var stuff = "<div id='pic"+idx+"' style='position:absolute;"
+"top:2px;left:2px;height:"+imgh+"px;width:"+imgw+"px;"
+"overflow:hidden'><img src='"+rm_img.src+"' alt=''/><\/div>";
document.write(stuff);

var h,w,r,temp;
var d = document;
var y = 2;
var x = 2;
var dir = 45;   //direction.
var acc = 1;    //acceleration.
var newacc = new Array(1,0,1);
var vel = 1;    //initial speed.
var sev = 0;
var newsev = new Array(1,-1,2,-2,0,0,1,-1,2,-2);

//counters.
var c1 = 0;    //time between changes.
var c2 = 0;    //new time between changes.

var pix = "px";
var domWw = (typeof window.innerWidth == "number");
var domSy = (typeof window.pageYOffset == "number");

if (domWwr = window;
else
  if (d.documentElement && 
  typeof d.documentElement.clientWidth == "number" && 
  d.documentElement.clientWidth != 0)
  r = d.documentElement;
 else
  if (d.body && 
  typeof d.body.clientWidth == "number")
  r = d.body;
 }
}



function winsize(){
var oh,sy,ow,sx,rh,rw;
if (domWw){
  if (d.documentElement && d.defaultView && 
  typeof d.defaultView.scrollMaxY == "number"){
  oh = d.documentElement.offsetHeight;
  sy = d.defaultView.scrollMaxY;
  ow = d.documentElement.offsetWidth;
  sx = d.defaultView.scrollMaxX;
  rh = oh-sy;
  rw = ow-sx;
 }
 else{
  rh = r.innerHeight;
  rw = r.innerWidth;
 }
h = rh - imgh; 
w = rw - imgw;
}
else{
h = r.clientHeight - imgh; 
w = r.clientWidth - imgw;
}
}


function scrl(yx){
var y,x;
if (domSy){
 y = r.pageYOffset;
 x = r.pageXOffset;
 }
else{
 y = r.scrollTop;
 x = r.scrollLeft;
 }
return (yx == 0)?y:x;
}


function newpath(){
sev = newsev[Math.floor(Math.random()*newsev.length)];
acc = newacc[Math.floor(Math.random()*newacc.length)];
c2 = Math.floor(20+Math.random()*50);
}


function moveit(){
var vb,hb,dy,dx,curr;
if (acc == 1vel +=0.05;
if (acc == 0vel -=0.05;
if (vel >= maxvel = max;
if (vel <= minvel = min;
c1++;
if (c1 >= c2){
 newpath();
 c1=0;
}
curr = dir+=sev;
dy = vel * Math.sin(curr*Math.PI/180);
dx = vel * Math.cos(curr*Math.PI/180);
y+=dy;
x+=dx;
//horizontal-vertical bounce.
vb = 180-dir;
hb = 0-dir;
//Corner rebounds?
if ((y < 1&& (x < 1)){y = 1; x = 1; dir = 45;}
if ((y < 1&& (x > w)){y = 1; x = w; dir = 135;}
if ((y > h&& (x < 1)){y = h; x = 1; dir = 315;}
if ((y > h&& (x > w)){y = h; x = w; dir = 225;}
//edge rebounds.
if (y < 1) {y = 1; dir = hb;}  
if (y > h) {y = h; dir = hb;}  
if (x < 1) {x = 1; dir = vb;
if (x > w) {x = w; dir = vb;

//Assign it all to image.
temp.style.top = y + scrl(0+ pix;
temp.style.left = x + scrl(1+ pix;
setTimeout(moveit,timer);
}

function init(){
temp = document.getElementById("pic"+idx);
winsize();
moveit();
}


if (window.addEventListener){
 window.addEventListener("resize",winsize,false);
 window.addEventListener("load",init,false);
}  
else if (window.attachEvent){
 window.attachEvent("onresize",winsize);
 window.attachEvent("onload",init);


})();
}//End.
</script>

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</body>
</html>

           
       
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