java 3d

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Java Source Code / Java Documentation » JDK Modules » java 3d 
License:
URL:
Description:
Package NameComment
com.sun.j3d.audioengines com.sun.j3d.audioengines

Provides abstract classes for creating Java 3D audio devices.

com.sun.j3d.audioengines.javasound com.sun.j3d.audioengines.javasound

Provides a JavaSound-based implementation of a Java 3D audio device.

com.sun.j3d.exp.swing com.sun.j3d.exp.swing

EXPERIMENTAL: Provides a lightweight JCanvas3D class. Note that the API in this package is highly experimental and subject to change at any time.

com.sun.j3d.exp.swing.impl
com.sun.j3d.internal
com.sun.j3d.loaders com.sun.j3d.loaders

Provides interfaces and abstract classes for writing Java 3D loaders.

com.sun.j3d.loaders.lw3d com.sun.j3d.loaders.lw3d

Provides a Java 3D loader for Lightwave 3D scene files.

com.sun.j3d.loaders.objectfile com.sun.j3d.loaders.objectfile

Provides a Java 3D loader for Wavefront .obj files.

com.sun.j3d.utils.applet com.sun.j3d.utils.applet

Provides utility classes for running applets as stand-alone applications.

com.sun.j3d.utils.audio com.sun.j3d.utils.audio

Provides audio utility classes.

com.sun.j3d.utils.behaviors.interpolators com.sun.j3d.utils.behaviors.interpolators

Provides spline-based interpolation behaviors.

com.sun.j3d.utils.behaviors.keyboard com.sun.j3d.utils.behaviors.keyboard

Provides keyboard navigation utility classes.

com.sun.j3d.utils.behaviors.mouse com.sun.j3d.utils.behaviors.mouse

Provides mouse navigation utility classes.

com.sun.j3d.utils.behaviors.picking com.sun.j3d.utils.behaviors.picking

Deprecated: Use com.sun.j3d.utils.pickfast.behaviors instead.

com.sun.j3d.utils.behaviors.sensor com.sun.j3d.utils.behaviors.sensor

Provides 6DOF sensor behavior classes.

com.sun.j3d.utils.behaviors.vp com.sun.j3d.utils.behaviors.vp

Provides ViewPlatform navigation utility classes.

com.sun.j3d.utils.compression com.sun.j3d.utils.compression

Deprecated: Use com.sun.j3d.utils.geometry.compression instead.

com.sun.j3d.utils.geometry com.sun.j3d.utils.geometry

Provides geometry construction, triangulation, and optimization utility classes.

com.sun.j3d.utils.geometry.compression com.sun.j3d.utils.geometry.compression

Provides compressed geometry utility classes. This package supersedes the javax.media.j3d.CompressedGeometry class and the com.sun.j3d.utils.compression package.

com.sun.j3d.utils.image com.sun.j3d.utils.image

Provides texture image utility classes.

com.sun.j3d.utils.pickfast com.sun.j3d.utils.pickfast

Provides picking utility classes for the new core picking methods.

com.sun.j3d.utils.pickfast.behaviors com.sun.j3d.utils.pickfast.behaviors

Provides picking behaviors for the new core picking methods.

com.sun.j3d.utils.picking com.sun.j3d.utils.picking

OBSOLETE: provides picking utility classes for the old picking methods.

com.sun.j3d.utils.picking.behaviors com.sun.j3d.utils.picking.behaviors

OBSOLETE: provides picking behaviors for the old picking methods.

com.sun.j3d.utils.scenegraph.io

This package provides a Java3D SceneGraph IO capability. The API supports IO of a scenegraph to and from a Java Stream and/or RandomAccessFile. The features offered for these two io systems are somewhat different.

The SceneGraphFileReader and SceneGraphFileWriter classes provide IO to and from a RandomAccessFile. They allow a universe and/or multiple BranchGraphs to be written to the file with Node's and NodeComponent's shared between the separate graphs. The graphs can be read in any order.

SceneGraphStreamReader and SceneGraphStreamWriter classes provide IO to and from a Stream. These classes allow a universe and/or multiple BranchGraphs to be passed over stream. In contrast to the FileReader/Writer sharing of Node's is NOT supported between graphs by the API. Sharing of node components is supported. If your application requires references to Nodes in other graphs (such as SharedGroups) the application must handle the references using the namedObjects constructs.

Note : If you use SceneGraphStreamWriter class to write to a FileOutputStream the resulting file cannot be read using the SceneGraphFileReader, the converse is also true, you can not use a FileInputStream to load a file written by SceneGraphFileWriter.

The package supports the IO of all the Java3D 1.3 core classes and many of the utilities. It also includes interfaces which can be implemented to allow user defined subclasses of SceneGraphObjects to be stored. Information on the extensibility can be found here

The package has a number of properties which can be used to control the IO behavior

j3d.io.UseSuperClassIfNoChildClass when this property is present the load operation will attempt to avoid failure if Scene Graph nodes are not present in the classpath. For example if a developer has subclassed BranchGroup with a class called MyBG but has not implemented the SceneGraphIO interface when the API saves the graph the superclass (ie BranchGroup) data will be stored. When the scene is loaded normally MyBG must be in the classpath otherwise the load will fail. If this property is set then the superclass node (ie BranchGroup) will be instantiated when MyBG is missing. Obviously, if MyBG contained any state information then this will be lost.

j3d.io.ImageCompression this can be set to None, GZIP, JPEG and tells the IO system to compress images in the .j3f file using the prescribed technique. In the future this will be extended to support all the formats available in javax.imageio in JDK 1.4.

com.sun.j3d.utils.scenegraph.io.retained
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.interpolators
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.mouse
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.image
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
com.sun.j3d.utils.scenegraph.transparency com.sun.j3d.utils.scenegraph.transparency

Provides transparency sorting utility classes.

com.sun.j3d.utils.shader com.sun.j3d.utils.shader

Provides shader utility classes.

com.sun.j3d.utils.timer com.sun.j3d.utils.timer

Deprecated: Use java.lang.System.nanoTime() instead.

com.sun.j3d.utils.universe com.sun.j3d.utils.universe

Provides utility classes for setting up the Java 3D universe, including the viewing configuration.

javax.media.j3d javax.media.j3d

Provides the core set of classes for the Java 3DTM API; click here for more information, including explanatory material that was formerly found in the guide.

The Java 3D API is an application programming interface used for writing three-dimensional graphics applications and applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for constructing the structures used in rendering that geometry. Application developers can describe very large virtual worlds using these constructs, which provide Java 3D with enough information to render these worlds efficiently.

NOTE: Prior to version 1.4, the Java 3D API was formally specified by a separate Java 3D API Specification Guide, published separately from the javadoc. As of version 1.4, the javadoc-generated API reference is definitive. Relevant portions of the guide have been included here and supersede any previously published information.

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