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Java Source Code / Java Documentation » JDK Core » AWT » java.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
003:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004:         *
005:         * This code is free software; you can redistribute it and/or modify it
006:         * under the terms of the GNU General Public License version 2 only, as
007:         * published by the Free Software Foundation.  Sun designates this
008:         * particular file as subject to the "Classpath" exception as provided
009:         * by Sun in the LICENSE file that accompanied this code.
010:         *
011:         * This code is distributed in the hope that it will be useful, but WITHOUT
012:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014:         * version 2 for more details (a copy is included in the LICENSE file that
015:         * accompanied this code).
016:         *
017:         * You should have received a copy of the GNU General Public License version
018:         * 2 along with this work; if not, write to the Free Software Foundation,
019:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020:         *
021:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022:         * CA 95054 USA or visit www.sun.com if you need additional information or
023:         * have any questions.
024:         */
025:
026:        package java.awt;
027:
028:        import java.awt.image.ColorModel;
029:        import sun.awt.AppContext;
030:
031:        /**
032:         * The <code>GraphicsDevice</code> class describes the graphics devices
033:         * that might be available in a particular graphics environment.  These
034:         * include screen and printer devices. Note that there can be many screens
035:         * and many printers in an instance of {@link GraphicsEnvironment}. Each
036:         * graphics device has one or more {@link GraphicsConfiguration} objects
037:         * associated with it.  These objects specify the different configurations
038:         * in which the <code>GraphicsDevice</code> can be used.
039:         * <p>  
040:         * In a multi-screen environment, the <code>GraphicsConfiguration</code>
041:         * objects can be used to render components on multiple screens.  The 
042:         * following code sample demonstrates how to create a <code>JFrame</code>
043:         * object for each <code>GraphicsConfiguration</code> on each screen
044:         * device in the <code>GraphicsEnvironment</code>:
045:         * <pre>
046:         *   GraphicsEnvironment ge = GraphicsEnvironment.
047:         *   getLocalGraphicsEnvironment();
048:         *   GraphicsDevice[] gs = ge.getScreenDevices();
049:         *   for (int j = 0; j < gs.length; j++) { 
050:         *      GraphicsDevice gd = gs[j];
051:         *      GraphicsConfiguration[] gc =
052:         * 	gd.getConfigurations();
053:         *      for (int i=0; i < gc.length; i++) {
054:         *         JFrame f = new
055:         *         JFrame(gs[j].getDefaultConfiguration());
056:         *         Canvas c = new Canvas(gc[i]); 
057:         *         Rectangle gcBounds = gc[i].getBounds();
058:         *         int xoffs = gcBounds.x;
059:         *         int yoffs = gcBounds.y;
060:         *	   f.getContentPane().add(c);
061:         *	   f.setLocation((i*50)+xoffs, (i*60)+yoffs);
062:         *         f.show();
063:         *      }
064:         *   }
065:         * </pre>
066:         * <p>
067:         * For more information on full-screen exclusive mode API, see the
068:         * <a href="http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html">
069:         * Full-Screen Exclusive Mode API Tutorial</a>.
070:         *
071:         * @see GraphicsEnvironment
072:         * @see GraphicsConfiguration
073:         * @version 1.47, 05/05/07
074:         */
075:        public abstract class GraphicsDevice {
076:
077:            private Window fullScreenWindow;
078:            private AppContext fullScreenAppContext; // tracks which AppContext
079:            // created the FS window
080:            // this lock is used for making synchronous changes to the AppContext's 
081:            // current full screen window
082:            private final Object fsAppContextLock = new Object();
083:
084:            private Rectangle windowedModeBounds;
085:
086:            /**
087:             * This is an abstract class that cannot be instantiated directly.
088:             * Instances must be obtained from a suitable factory or query method.
089:             * @see GraphicsEnvironment#getScreenDevices
090:             * @see GraphicsEnvironment#getDefaultScreenDevice
091:             * @see GraphicsConfiguration#getDevice
092:             */
093:            protected GraphicsDevice() {
094:            }
095:
096:            /**
097:             * Device is a raster screen.
098:             */
099:            public final static int TYPE_RASTER_SCREEN = 0;
100:
101:            /**
102:             * Device is a printer.
103:             */
104:            public final static int TYPE_PRINTER = 1;
105:
106:            /**
107:             * Device is an image buffer.  This buffer can reside in device
108:             * or system memory but it is not physically viewable by the user.
109:             */
110:            public final static int TYPE_IMAGE_BUFFER = 2;
111:
112:            /**
113:             * Returns the type of this <code>GraphicsDevice</code>.
114:             * @return the type of this <code>GraphicsDevice</code>, which can
115:             * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER.
116:             * @see #TYPE_RASTER_SCREEN
117:             * @see #TYPE_PRINTER
118:             * @see #TYPE_IMAGE_BUFFER
119:             */
120:            public abstract int getType();
121:
122:            /**
123:             * Returns the identification string associated with this 
124:             * <code>GraphicsDevice</code>.
125:             * <p>
126:             * A particular program might use more than one 
127:             * <code>GraphicsDevice</code> in a <code>GraphicsEnvironment</code>.
128:             * This method returns a <code>String</code> identifying a
129:             * particular <code>GraphicsDevice</code> in the local
130:             * <code>GraphicsEnvironment</code>.  Although there is
131:             * no public method to set this <code>String</code>, a programmer can
132:             * use the <code>String</code> for debugging purposes.  Vendors of 
133:             * the Java<sup><font size=-2>TM</font></sup> Runtime Environment can
134:             * format the return value of the <code>String</code>.  To determine 
135:             * how to interpret the value of the <code>String</code>, contact the
136:             * vendor of your Java Runtime.  To find out who the vendor is, from
137:             * your program, call the 
138:             * {@link System#getProperty(String) getProperty} method of the
139:             * System class with "java.vendor".
140:             * @return a <code>String</code> that is the identification
141:             * of this <code>GraphicsDevice</code>.
142:             */
143:            public abstract String getIDstring();
144:
145:            /**
146:             * Returns all of the <code>GraphicsConfiguration</code>
147:             * objects associated with this <code>GraphicsDevice</code>.
148:             * @return an array of <code>GraphicsConfiguration</code>
149:             * objects that are associated with this 
150:             * <code>GraphicsDevice</code>.
151:             */
152:            public abstract GraphicsConfiguration[] getConfigurations();
153:
154:            /**
155:             * Returns the default <code>GraphicsConfiguration</code>
156:             * associated with this <code>GraphicsDevice</code>.
157:             * @return the default <code>GraphicsConfiguration</code>
158:             * of this <code>GraphicsDevice</code>.
159:             */
160:            public abstract GraphicsConfiguration getDefaultConfiguration();
161:
162:            /**
163:             * Returns the "best" configuration possible that passes the
164:             * criteria defined in the {@link GraphicsConfigTemplate}.
165:             * @param gct the <code>GraphicsConfigTemplate</code> object
166:             * used to obtain a valid <code>GraphicsConfiguration</code>
167:             * @return a <code>GraphicsConfiguration</code> that passes
168:             * the criteria defined in the specified
169:             * <code>GraphicsConfigTemplate</code>.
170:             * @see GraphicsConfigTemplate
171:             */
172:            public GraphicsConfiguration getBestConfiguration(
173:                    GraphicsConfigTemplate gct) {
174:                GraphicsConfiguration[] configs = getConfigurations();
175:                return gct.getBestConfiguration(configs);
176:            }
177:
178:            /**
179:             * Returns <code>true</code> if this <code>GraphicsDevice</code>
180:             * supports full-screen exclusive mode.
181:             * If a SecurityManager is installed, its 
182:             * <code>checkPermission</code> method will be called
183:             * with <code>AWTPermission("fullScreenExclusive")</code>.
184:             * <code>isFullScreenSupported</code> returns true only if
185:             * that permission is granted.
186:             * @return whether full-screen exclusive mode is available for
187:             * this graphics device
188:             * @see java.awt.AWTPermission
189:             * @since 1.4
190:             */
191:            public boolean isFullScreenSupported() {
192:                return false;
193:            }
194:
195:            /**
196:             * Enter full-screen mode, or return to windowed mode.  The entered
197:             * full-screen mode may be either exclusive or simulated.  Exclusive
198:             * mode is only available if <code>isFullScreenSupported</code> 
199:             * returns <code>true</code>.
200:             * <p>
201:             * Exclusive mode implies:
202:             * <ul>
203:             * <li>Windows cannot overlap the full-screen window.  All other application
204:             * windows will always appear beneath the full-screen window in the Z-order.
205:             * <li>There can be only one full-screen window on a device at any time,
206:             * so calling this method while there is an existing full-screen Window 
207:             * will cause the existing full-screen window to
208:             * return to windowed mode. 
209:             * <li>Input method windows are disabled.  It is advisable to call
210:             * <code>Component.enableInputMethods(false)</code> to make a component
211:             * a non-client of the input method framework.
212:             * </ul>
213:             * <p>
214:             * Simulated full-screen mode resizes
215:             * the window to the size of the screen and positions it at (0,0).
216:             * <p>
217:             * When entering full-screen mode, if the window to be used as the 
218:             * full-screen window is not visible, this method will make it visible. 
219:             * It will remain visible when returning to windowed mode.  
220:             * <p>
221:             * When returning to windowed mode from an exclusive full-screen window, any
222:             * display changes made by calling <code>setDisplayMode</code> are
223:             * automatically restored to their original state.
224:             *
225:             * @param w a window to use as the full-screen window; <code>null</code>
226:             * if returning to windowed mode.  Some platforms expect the
227:             * fullscreen window to be a top-level component (i.e., a Frame);
228:             * therefore it is preferable to use a Frame here rather than a
229:             * Window. 
230:             * @see #isFullScreenSupported
231:             * @see #getFullScreenWindow
232:             * @see #setDisplayMode
233:             * @see Component#enableInputMethods
234:             * @see Component#setVisible
235:             * @since 1.4
236:             */
237:            public void setFullScreenWindow(Window w) {
238:                if (fullScreenWindow != null && windowedModeBounds != null) {
239:                    fullScreenWindow.setBounds(windowedModeBounds);
240:                }
241:                // Set the full screen window
242:                synchronized (fsAppContextLock) {
243:                    // Associate fullscreen window with current AppContext
244:                    if (w == null) {
245:                        fullScreenAppContext = null;
246:                    } else {
247:                        fullScreenAppContext = AppContext.getAppContext();
248:                    }
249:                    fullScreenWindow = w;
250:                }
251:                if (fullScreenWindow != null) {
252:                    windowedModeBounds = fullScreenWindow.getBounds();
253:                    // Note that we use the graphics configuration of the device,
254:                    // not the window's, because we're setting the fs window for
255:                    // this device.
256:                    Rectangle screenBounds = getDefaultConfiguration()
257:                            .getBounds();
258:                    fullScreenWindow.setBounds(screenBounds.x, screenBounds.y,
259:                            screenBounds.width, screenBounds.height);
260:                    fullScreenWindow.setVisible(true);
261:                    fullScreenWindow.toFront();
262:                }
263:            }
264:
265:            /**
266:             * Returns the <code>Window</code> object representing the 
267:             * full-screen window if the device is in full-screen mode.
268:             * 
269:             * @return the full-screen window, or <code>null</code> if the device is
270:             * not in full-screen mode.
271:             * @see #setFullScreenWindow(Window)
272:             * @since 1.4
273:             */
274:            public Window getFullScreenWindow() {
275:                Window returnWindow = null;
276:                synchronized (fsAppContextLock) {
277:                    // Only return a handle to the current fs window if we are in the
278:                    // same AppContext that set the fs window
279:                    if (fullScreenAppContext == AppContext.getAppContext()) {
280:                        returnWindow = fullScreenWindow;
281:                    }
282:                }
283:                return returnWindow;
284:            }
285:
286:            /**
287:             * Returns <code>true</code> if this <code>GraphicsDevice</code>
288:             * supports low-level display changes.
289:             * On some platforms low-level display changes may only be allowed in 
290:             * full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()}
291:             * returns {@code true} and the application has already entered
292:             * full-screen mode using {@link #setFullScreenWindow}).
293:             * @return whether low-level display changes are supported for this
294:             * graphics device.
295:             * @see #isFullScreenSupported
296:             * @see #setDisplayMode
297:             * @see #setFullScreenWindow
298:             * @since 1.4
299:             */
300:            public boolean isDisplayChangeSupported() {
301:                return false;
302:            }
303:
304:            /**
305:             * Sets the display mode of this graphics device. This is only allowed
306:             * if {@link #isDisplayChangeSupported()} returns {@code true} and may
307:             * require first entering full-screen exclusive mode using
308:             * {@link #setFullScreenWindow} providing that full-screen exclusive mode is
309:             * supported (i.e., {@link #isFullScreenSupported()} returns 
310:             * {@code true}).
311:             * <p>
312:             *
313:             * The display mode must be one of the display modes returned by 
314:             * {@link #getDisplayModes()}, with one exception: passing a display mode
315:             * with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in
316:             * selecting a display mode from the list of available display modes with 
317:             * matching width, height and bit depth. 
318:             * However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI}
319:             * for bit depth is only allowed if such mode exists in the list returned by
320:             * {@link #getDisplayModes()}.
321:             * <p>
322:             * Example code:
323:             * <pre><code>
324:             * Frame frame;
325:             * DisplayMode newDisplayMode;
326:             * GraphicsDevice gd;
327:             * // create a Frame, select desired DisplayMode from the list of modes
328:             * // returned by gd.getDisplayModes() ...
329:             *
330:             * if (gd.isFullScreenSupported()) {
331:             *     gd.setFullScreenWindow(frame);
332:             * } else {
333:             *    // proceed in non-full-screen mode
334:             *    frame.setSize(...);
335:             *    frame.setLocation(...);
336:             *    frame.setVisible(true);
337:             * }
338:             *
339:             * if (gd.isDisplayChangeSupported()) {
340:             *     gd.setDisplayMode(newDisplayMode);
341:             * }
342:             * </code></pre>
343:             *
344:             * @param dm The new display mode of this graphics device.
345:             * @exception IllegalArgumentException if the <code>DisplayMode</code>
346:             * supplied is <code>null</code>, or is not available in the array returned
347:             * by <code>getDisplayModes</code>
348:             * @exception UnsupportedOperationException if
349:             * <code>isDisplayChangeSupported</code> returns <code>false</code>
350:             * @see #getDisplayMode
351:             * @see #getDisplayModes
352:             * @see #isDisplayChangeSupported
353:             * @since 1.4
354:             */
355:            public void setDisplayMode(DisplayMode dm) {
356:                throw new UnsupportedOperationException(
357:                        "Cannot change display mode");
358:            }
359:
360:            /**
361:             * Returns the current display mode of this 
362:             * <code>GraphicsDevice</code>.
363:             * The returned display mode is allowed to have a refresh rate
364:             * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate.
365:             * Likewise, the returned display mode is allowed to have a bit depth
366:             * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple
367:             * bit depths are supported.
368:             * @return the current display mode of this graphics device.
369:             * @see #setDisplayMode(DisplayMode)
370:             * @since 1.4
371:             */
372:            public DisplayMode getDisplayMode() {
373:                GraphicsConfiguration gc = getDefaultConfiguration();
374:                Rectangle r = gc.getBounds();
375:                ColorModel cm = gc.getColorModel();
376:                return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0);
377:            }
378:
379:            /**
380:             * Returns all display modes available for this      
381:             * <code>GraphicsDevice</code>.
382:             * The returned display modes are allowed to have a refresh rate
383:             * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate.
384:             * Likewise, the returned display modes are allowed to have a bit depth
385:             * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple
386:             * bit depths are supported.
387:             * @return all of the display modes available for this graphics device.
388:             * @since 1.4
389:             */
390:            public DisplayMode[] getDisplayModes() {
391:                return new DisplayMode[] { getDisplayMode() };
392:            }
393:
394:            /**
395:             * This method returns the number of bytes available in
396:             * accelerated memory on this device.
397:             * Some images are created or cached
398:             * in accelerated memory on a first-come,
399:             * first-served basis.  On some operating systems,
400:             * this memory is a finite resource.  Calling this method
401:             * and scheduling the creation and flushing of images carefully may
402:             * enable applications to make the most efficient use of
403:             * that finite resource.
404:             * <br>
405:             * Note that the number returned is a snapshot of how much
406:             * memory is available; some images may still have problems
407:             * being allocated into that memory.  For example, depending
408:             * on operating system, driver, memory configuration, and
409:             * thread situations, the full extent of the size reported
410:             * may not be available for a given image.  There are further
411:             * inquiry methods on the {@link ImageCapabilities} object
412:             * associated with a VolatileImage that can be used to determine
413:             * whether a particular VolatileImage has been created in accelerated
414:             * memory.
415:             * @return number of bytes available in accelerated memory.
416:             * A negative return value indicates that the amount of accelerated memory
417:             * on this GraphicsDevice is indeterminate.
418:             * @see java.awt.image.VolatileImage#flush
419:             * @see ImageCapabilities#isAccelerated
420:             * @since 1.4
421:             */
422:            public int getAvailableAcceleratedMemory() {
423:                return -1;
424:            }
425:        }
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