Source Code Cross Referenced for Paint.java in  » JDK-Core » AWT » java » awt » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » JDK Core » AWT » java.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         * Copyright 1997-2007 Sun Microsystems, Inc.  All Rights Reserved.
03:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
04:         *
05:         * This code is free software; you can redistribute it and/or modify it
06:         * under the terms of the GNU General Public License version 2 only, as
07:         * published by the Free Software Foundation.  Sun designates this
08:         * particular file as subject to the "Classpath" exception as provided
09:         * by Sun in the LICENSE file that accompanied this code.
10:         *
11:         * This code is distributed in the hope that it will be useful, but WITHOUT
12:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14:         * version 2 for more details (a copy is included in the LICENSE file that
15:         * accompanied this code).
16:         *
17:         * You should have received a copy of the GNU General Public License version
18:         * 2 along with this work; if not, write to the Free Software Foundation,
19:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20:         *
21:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
22:         * CA 95054 USA or visit www.sun.com if you need additional information or
23:         * have any questions.
24:         */
25:
26:        package java.awt;
27:
28:        import java.awt.image.ColorModel;
29:        import java.awt.geom.AffineTransform;
30:        import java.awt.geom.Rectangle2D;
31:
32:        /**
33:         * This <code>Paint</code> interface defines how color patterns
34:         * can be generated for {@link Graphics2D} operations.  A class
35:         * implementing the <code>Paint</code> interface is added to the
36:         * <code>Graphics2D</code> context in order to define the color 
37:         * pattern used by the <code>draw</code> and <code>fill</code> methods.
38:         * <p>
39:         * Instances of classes implementing <code>Paint</code> must be 
40:         * read-only because the <code>Graphics2D</code> does not clone
41:         * these objects when they are set as an attribute with the 
42:         * <code>setPaint</code> method or when the <code>Graphics2D</code>
43:         * object is itself cloned.
44:         * @see PaintContext
45:         * @see Color
46:         * @see GradientPaint
47:         * @see TexturePaint
48:         * @see Graphics2D#setPaint
49:         * @version 1.36, 06/05/07
50:         */
51:
52:        public interface Paint extends Transparency {
53:            /**
54:             * Creates and returns a {@link PaintContext} used to 
55:             * generate the color pattern.
56:             * Since the ColorModel argument to createContext is only a
57:             * hint, implementations of Paint should accept a null argument
58:             * for ColorModel.  Note that if the application does not
59:             * prefer a specific ColorModel, the null ColorModel argument
60:             * will give the Paint implementation full leeway in using the
61:             * most efficient ColorModel it prefers for its raster processing.
62:             * <p>
63:             * Since the API documentation was not specific about this in
64:             * releases before 1.4, there may be implementations of 
65:             * <code>Paint</code> that do not accept a null 
66:             * <code>ColorModel</code> argument.
67:             * If a developer is writing code which passes a null 
68:             * <code>ColorModel</code> argument to the 
69:             * <code>createContext</code> method of <code>Paint</code> 
70:             * objects from arbitrary sources it would be wise to code defensively
71:             * by manufacturing a non-null <code>ColorModel</code> for those
72:             * objects which throw a <code>NullPointerException</code>.
73:             * @param cm the {@link ColorModel} that receives the
74:             * <code>Paint</code> data. This is used only as a hint.
75:             * @param deviceBounds the device space bounding box
76:             *                     of the graphics primitive being rendered
77:             * @param userBounds the user space bounding box 
78:             *                     of the graphics primitive being rendered
79:             * @param xform the {@link AffineTransform} from user
80:             *      space into device space
81:             * @param hints the hint that the context object uses to
82:             *              choose between rendering alternatives
83:             * @return the <code>PaintContext</code> for
84:             *              generating color patterns
85:             * @see PaintContext
86:             */
87:            public PaintContext createContext(ColorModel cm,
88:                    Rectangle deviceBounds, Rectangle2D userBounds,
89:                    AffineTransform xform, RenderingHints hints);
90:
91:        }
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