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1
vote
0answers
25 views
3d Max script for exporting opacity
Note sure how much this question belongs to this forum so please redirect me if necessary.
My question is:
Can 3d Max script be used/written to export opacity value of an mesh (material) to a file …
2
votes
2answers
164 views
Is there a simple C++/.NET game with scripting?
I would like to play around with games that use scripting to see how much easier it makes development. What --simple-- C++ or .NET game may i download and play with using a scripting language. I dont …
7
votes
6answers
703 views
I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer ?
We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the …
5
votes
2answers
220 views
How do you handle scripting in multithreaded environment
In my experience, two approaches are preferred when people want to handle scripting in multithreaded environment.
Synchronize every accesses to scripting module with one coarse-grained lock.
No …
-1
votes
1answer
150 views
iTorque for a simple arcade game
I have a basic understanding of programming, but I am no programmer. I've had a couple of a semesters with java programming, so we're talking pretty basic here. I have some scripting experience with …
2
votes
1answer
148 views
Visual script editing software tool for creating game behavior logic
Is there a visual script editing software tool in any game engine similar to Visual3d for creating game behavior logic by non-programmers like designers?
1
vote
2answers
437 views
Game Scripting Example in any scripting language
If i have to create a Battle System for a game which is like Final Fantasy 10 Turn Based battle system or Shadow Hearts Ring Based Battle System and likewise.
How should i start with scripting a …
8
votes
1answer
263 views
Bohemia Interactive's bio2s format
Does anyone have specifications for the bio2s scripting language from Bohemia Interactive? They develop Operation Flashpoint, Armed Assault (ArmA), and Virtual Battlespace.
These scripts are …
10
votes
4answers
945 views
Game engine with good Lua entity creation/management
Hello guys,
I'm looking for an engine that constructs it's entities using Lua or other scripting language. This is in order to find inspiration and do it in my own engine as well.
I know that …
10
votes
7answers
875 views
What scripting language would you recommend for a C++ game project?
By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate …
5
votes
3answers
606 views
Scripting engine for XNA
Say I'm making this big game in C# with XNA.
What options do I have to include a scripting feature to my code base?
Thanks
2
votes
1answer
128 views
How to include compiled GameMonkey script in final game release instead of script source?
I use GameMonkey to script the game play and use the script from my C\C++ host game.
I've got it working the script with my engine.
But I have a question. In these engines like Torque, Unreal, Unity, …
8
votes
3answers
352 views
Scripting and Cinematics without Threading
I've been struggling with how to implement scripting in my game engine. I only have a few requirements: It should be intuitive, I don't want to write a custom language, parser and interpreter, and I …
7
votes
2answers
268 views
How can I write a trigger to detect when a terran building burns to its death? (Starcraft 2)
I'm working with Starcraft 2 Map Editor, and am having a little bit of a trigger problem.
It's quite easy to detect when a specific unit kills a structure (simply check if triggering unit == …
22
votes
7answers
1k views
Why do we use scripts in development?
In my current project, Lua scripts are called by the C++ functions on the server side.
After that, the scripts again call the C++ functions still in that solution.
Why should we do such things and not …