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Frustum Culling Not Utilizing Entire Bounding Sphere in OpenGL

My frustum culling is detecting an object as culled even though not the entire object's bounding sphere is out of the frustum yet. It's like it believes the bounding sphere's radius is smaller than it ...
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2 answers
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Help making a visual transition with pygame and NumPy

Perhaps this could be better answered on Stack Overflow, but I thought it would be worth posting here. Right now I'm trying to make visual transitions with pygame's ...
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