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4
votes
1answer
119 views

What's the best way to track game phases?

I'm currently writing an IRC bot in Ruby to play some kind of strategy game (it doesn't matter which), but I'm hesitating between several solutions to implement a phases system the "best" way. The ...
0
votes
0answers
58 views

[Event Based] AI-packet-hooking and movement delay

I'm trying to write a simple ai-bot for 2d game. And stuck at movement stage(8-way movement). Generally, i did hybrid of polling(main loop) and events. As it goes: loop $net.check_network_connect # ...
0
votes
1answer
112 views

Railgun Ruby - is there a documentation?

I finally found Railgun Ruby on the web and installed it. But I cannot find any documentations. Does anyone have played around with it? Does anyone still have a good documentation about it? I'd ...
3
votes
5answers
242 views

Porting Ruby/NCruses Rogue-Like to .NET and FlatRedBall

I created an awesome rogue-like game in Ruby. For the GUI, I used NCurses. Since I'm using FlatRedBall as my engine of choice for Silverlight game development, I want to port this game over. What is ...
0
votes
1answer
399 views

Ruby: implementing alpha-beta pruning for tic-tac-toe

So, alpha-beta pruning seems to be the most efficient algorithm out there aside from hard coding (for tic tac toe). However, I'm having problems converting the algorithm from the C++ example given in ...
10
votes
8answers
1k views

Is ruby a suitable language for game development?

I want to move into some game development, but the only language I know really well is Ruby. Most of what I have read seems to point towards lower level languages like C++ for game development, or ...