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HTML5 Games Development by Example: Beginner’s Guide book and eBook

Create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques.

Makzan

HTML5 Games Development by Example: Beginner’s Guide
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£6.99 save 65%


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Overview of HTML5 Games Development by Example: Beginner’s Guide

  • Learn HTML5 game development by building six fun example projects
  • Full, clear explanations of all the essential techniques
  • Covers puzzle games, action games, multiplayer, and Box 2D physics
  • Use the Canvas with multiple layers and sprite sheets for rich graphical games
  • Harness CSS3 special effects to create polished, engaging puzzle games
  • eBook available as PDF, ePub and Mobi downloads and also on PacktLib Book formats
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[ Detailed Information ]

Language : English
Paperback : 352 pages [ 235mm x 191mm ]
Release Date : August 2011
ISBN : 1849691266
ISBN 13 : 978-1-84969-126-0
Author(s) : Makzan
Topics and Technologies : All Books, Beginner's Guides, Games, Web Development

[ In Detail ]

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Buy 'HTML5 Games Development by Example: Beginner’s Guide' with 'HTML5 Multimedia Development Cookbook' and get 50% off both the eBooks. Just add both the eBooks to your shopping cart and enter 'h5gmebk' in the 'Enter Promotion Code' field. Click 'Add Promotion Code'  and the discount will be applied.

HTML5 promises to be the hot new platform for online games. HTML5 games work on computers, smartphones, and tablets – including iPhones and iPads. Be one of the first developers to build HTML5 games today and be ready for tomorrow!

The book will show you how to use latest HTML5 and CSS3 web standards to build card games, drawing games, physics games and even multiplayer games over the network. With the book you will build 6 example games with clear step-by-step tutorials.

HTML5, CSS3 and related JavaScript API is the latest hot topic in Web. These standards bring us the new game market, HTML5 Games. With the new power from them, we can design games with HTML5 elements, CSS3 properties and JavaScript to play in browsers.

The book divides into 9 chapters with each one focusing on one topic. We will create 6 games in the book and specifically learn how we draw game objects, animate them, adding audio, connecting players and building physics game with Box2D physics engine.


What you will learn from this book :
  • Start nice and simple: build a traditional Ping Pong game with two players playing in one computer.
  • Create a CSS3-driven card game with transform and 3D flipping effects.
  • Use the Canvas with multiple layers and the Drawing API to create a string untangle game
  • Frame-by-frame animation with sprite sheets
  • Create HTML5 game audio, and build a piano-based musical game
  • Store game data persistently using local storage.
  • Building real-time network multiplayer games
  • Adding physics to your canvas games using the Box2D physics engine.

Approach

Step-by-step example-driven tutorials to create several games from scratch. Each game comes with a specific learning topic in HTML5 or CSS3.


Who this book is written for

This book is for web designers or game developers who want to build browser games with HTML5 and CSS3. You’ll need some background with web development or other programming but no game development experience is necessary.

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