Panda3D 1.6 Game Engine Beginner's Guide
Installing Panda3D and Preparing a Workspace
Getting started with Panda3D installation packages
Time for action - downloading and installing Panda3D
Switching to an advanced text editor
Time for action - downloading and installing Notepad++
Time for action - demoing Suicide Jockeys
Creating the Universe: Loading Terrain
Setting up a new file in Notepad++
Time for action - setting up a new file in Notepad++
Time for action - importing DirectStart
Time for action - creating a World Object
Time for action - loading the terrain
Time for action - introducing NodePaths and nodes
Time for action - manipulating NodePaths
Time for action - understanding parent child inheritance
Time for action - explaining relative coordinate systems
Time for action - demonstrating render attributes
Time for action - printing the task list from the task manager
Time for action - creating a task and adding it to the task manager
Time for action - looking at task statistics
Time for action - using doMethodLater
Time for action - using delta time
Over viewing task return options
Time for action - exploring task return options
Removing tasks from the task manager
Time for action - removing tasks by name
Taking Control: Events and User Input
Time for action - registering and responding to events
Time for action - creating and using a key map
Implementing advanced cycle controls
Time for action - implementing acceleration
Time for action - implementing throttle control
Time for action - implementing turning
Utilizing mouse input and creating camera control
Time for action - tying the camera to the cycle
Time for action - turning the camera with the mouse position
Handling Large Programs with Custom Classes
Time for action - making and importing a custom class
Adding NodePath functionality to a custom class
Time for action - defining the Cycle class
Time for action - simulating drift
Accessing classes from within another class
Time for action - adding an input manager
The World in Action: Handling Collisions
Collision basics: Our first collision system
Time for action - creating a simple collision detection system
Creating inter-cycle collisions
Time for action - inter-cycle collisions
Using BitMasks to organize collisions
Time for action - implementing BitMasks
Time for action - setting a range of bits with BitMask.range
Making it Fancy: Lighting, Textures, Filters, and Shaders
Time for action - adding lights to the game
Time for action - creating a bam writer
Time for action - using TextureStages
Time for action - adding a bloom filter
Time for action - adding a sky sphere
GUI Goodness: All About the Graphic User Interface
Time for action - creating a menu system
Time for action - creating a basic HUD
Time for action - loading Actors and Animations
Time for action - blending two animations
Creating and using Actor subparts
Time for action - playing animations on subparts
Time for action - animating our cycles
Creating Weaponry: Using Mouse Picking and Intervals
Time for action - setting up mouse aim
Understanding Intervals, Sequences, and Parallels
What's that Noise? Using Sound
Time for action - selecting an audio library
Time for action - creating background music
Time for action - generating 3D audio with Audio3DManager
Finishing Touches: Getting the Game Ready for the Customer
Time for action - collecting garbage from the Explosion classes
Time for action - collecting garbage from the Gun classes
Time for action - collecting garbage from the Cycle class
Time for action - collecting garbage from the Track class
Time for action - creating a preloader to load models
Time for action - reading data from a file
Time for action - customizing the mouse cursor
Time for action - packing a Panda3D game
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Creating a Sky Sphere with Spacescape
Using Egg-Texture-Cards and ExploTexGen
Using Egg-Texture-Cards and ExploTexGen
Using Egg-Texture-Cards and ExploTexGen
Using Egg-Texture-Cards and ExploTexGen
Using Egg-Texture-Cards and ExploTexGen
Using Egg-Texture-Cards and ExploTexGen
Using Egg-Texture-Cards and ExploTexGen