Source Code Cross Referenced for Composite.java in  » 6.0-JDK-Core » AWT » java » awt » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » AWT » java.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


01:        /*
02:         * Copyright 1997-1998 Sun Microsystems, Inc.  All Rights Reserved.
03:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
04:         *
05:         * This code is free software; you can redistribute it and/or modify it
06:         * under the terms of the GNU General Public License version 2 only, as
07:         * published by the Free Software Foundation.  Sun designates this
08:         * particular file as subject to the "Classpath" exception as provided
09:         * by Sun in the LICENSE file that accompanied this code.
10:         *
11:         * This code is distributed in the hope that it will be useful, but WITHOUT
12:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14:         * version 2 for more details (a copy is included in the LICENSE file that
15:         * accompanied this code).
16:         *
17:         * You should have received a copy of the GNU General Public License version
18:         * 2 along with this work; if not, write to the Free Software Foundation,
19:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20:         *
21:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
22:         * CA 95054 USA or visit www.sun.com if you need additional information or
23:         * have any questions.
24:         */
25:
26:        package java.awt;
27:
28:        import java.awt.image.ColorModel;
29:
30:        /**
31:         * The <code>Composite</code> interface, along with 
32:         * {@link CompositeContext}, defines the methods to compose a draw
33:         * primitive with the underlying graphics area.
34:         * After the <code>Composite</code> is set in the 
35:         * {@link Graphics2D} context, it combines a shape, text, or an image
36:         * being rendered with the colors that have already been rendered
37:         * according to pre-defined rules. The classes
38:         * implementing this interface provide the rules and a method to create
39:         * the context for a particular operation.
40:         * <code>CompositeContext</code> is an environment used by the 
41:         * compositing operation, which is created by the <code>Graphics2D</code>
42:         * prior to the start of the operation.  <code>CompositeContext</code>
43:         * contains private information and resources needed for a compositing 
44:         * operation.  When the <code>CompositeContext</code> is no longer needed,
45:         * the <code>Graphics2D</code> object disposes of it in order to reclaim 
46:         * resources allocated for the operation.
47:         * <p>
48:         * Instances of classes implementing <code>Composite</code> must be 
49:         * immutable because the <code>Graphics2D</code> does not clone
50:         * these objects when they are set as an attribute with the 
51:         * <code>setComposite</code> method or when the <code>Graphics2D</code>
52:         * object is cloned.  This is to avoid undefined rendering behavior of 
53:         * <code>Graphics2D</code>, resulting from the modification of 
54:         * the <code>Composite</code> object after it has been set in the 
55:         * <code>Graphics2D</code> context.
56:         * <p>
57:         * Since this interface must expose the contents of pixels on the
58:         * target device or image to potentially arbitrary code, the use of
59:         * custom objects which implement this interface when rendering directly
60:         * to a screen device is governed by the <code>readDisplayPixels</code>
61:         * {@link AWTPermission}.  The permission check will occur when such
62:         * a custom object is passed to the <code>setComposite</code> method
63:         * of a <code>Graphics2D</code> retrieved from a {@link Component}.
64:         * @see AlphaComposite
65:         * @see CompositeContext
66:         * @see Graphics2D#setComposite
67:         * @version 10 Feb 1997
68:         */
69:        public interface Composite {
70:
71:            /**
72:             * Creates a context containing state that is used to perform
73:             * the compositing operation.  In a multi-threaded environment,
74:             * several contexts can exist simultaneously for a single
75:             * <code>Composite</code> object.
76:             * @param srcColorModel  the {@link ColorModel} of the source
77:             * @param dstColorModel  the <code>ColorModel</code> of the destination
78:             * @param hints the hint that the context object uses to choose between
79:             * rendering alternatives
80:             * @return the <code>CompositeContext</code> object used to perform the
81:             * compositing operation.
82:             */
83:            public CompositeContext createContext(ColorModel srcColorModel,
84:                    ColorModel dstColorModel, RenderingHints hints);
85:
86:        }
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