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Java Source Code / Java Documentation  » 6.0 JDK Core » AWT » java.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


        /*
         * Copyright 1997-2007 Sun Microsystems, Inc.  All Rights Reserved.
         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
         *
         * This code is free software; you can redistribute it and/or modify it
         * under the terms of the GNU General Public License version 2 only, as
         * published by the Free Software Foundation.  Sun designates this
         * particular file as subject to the "Classpath" exception as provided
         * by Sun in the LICENSE file that accompanied this code.
         *
         * This code is distributed in the hope that it will be useful, but WITHOUT
         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
         * version 2 for more details (a copy is included in the LICENSE file that
         * accompanied this code).
         *
         * You should have received a copy of the GNU General Public License version
         * 2 along with this work; if not, write to the Free Software Foundation,
         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
         *
         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
         * CA 95054 USA or visit www.sun.com if you need additional information or
         * have any questions.
         */

        package java.awt;

        import java.awt.image.ColorModel;
        import java.awt.geom.AffineTransform;
        import java.awt.geom.Rectangle2D;

        /**
         * This <code>Paint</code> interface defines how color patterns
         * can be generated for {@link Graphics2D} operations.  A class
         * implementing the <code>Paint</code> interface is added to the
         * <code>Graphics2D</code> context in order to define the color 
         * pattern used by the <code>draw</code> and <code>fill</code> methods.
         * <p>
         * Instances of classes implementing <code>Paint</code> must be 
         * read-only because the <code>Graphics2D</code> does not clone
         * these objects when they are set as an attribute with the 
         * <code>setPaint</code> method or when the <code>Graphics2D</code>
         * object is itself cloned.
         * @see PaintContext
         * @see Color
         * @see GradientPaint
         * @see TexturePaint
         * @see Graphics2D#setPaint
         * @version 1.36, 06/05/07
         */

        public interface Paint extends Transparency {
            /**
             * Creates and returns a {@link PaintContext} used to 
             * generate the color pattern.
             * Since the ColorModel argument to createContext is only a
             * hint, implementations of Paint should accept a null argument
             * for ColorModel.  Note that if the application does not
             * prefer a specific ColorModel, the null ColorModel argument
             * will give the Paint implementation full leeway in using the
             * most efficient ColorModel it prefers for its raster processing.
             * <p>
             * Since the API documentation was not specific about this in
             * releases before 1.4, there may be implementations of 
             * <code>Paint</code> that do not accept a null 
             * <code>ColorModel</code> argument.
             * If a developer is writing code which passes a null 
             * <code>ColorModel</code> argument to the 
             * <code>createContext</code> method of <code>Paint</code> 
             * objects from arbitrary sources it would be wise to code defensively
             * by manufacturing a non-null <code>ColorModel</code> for those
             * objects which throw a <code>NullPointerException</code>.
             * @param cm the {@link ColorModel} that receives the
             * <code>Paint</code> data. This is used only as a hint.
             * @param deviceBounds the device space bounding box
             *                     of the graphics primitive being rendered
             * @param userBounds the user space bounding box 
             *                     of the graphics primitive being rendered
             * @param xform the {@link AffineTransform} from user
             *      space into device space
             * @param hints the hint that the context object uses to
             *              choose between rendering alternatives
             * @return the <code>PaintContext</code> for
             *              generating color patterns
             * @see PaintContext
             */
            public PaintContext createContext(ColorModel cm,
                    Rectangle deviceBounds, Rectangle2D userBounds,
                    AffineTransform xform, RenderingHints hints);

        }
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