Source Code Cross Referenced for TexturePaint.java in  » 6.0-JDK-Core » AWT » java » awt » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » AWT » java.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright 1997-2007 Sun Microsystems, Inc.  All Rights Reserved.
003:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004:         *
005:         * This code is free software; you can redistribute it and/or modify it
006:         * under the terms of the GNU General Public License version 2 only, as
007:         * published by the Free Software Foundation.  Sun designates this
008:         * particular file as subject to the "Classpath" exception as provided
009:         * by Sun in the LICENSE file that accompanied this code.
010:         *
011:         * This code is distributed in the hope that it will be useful, but WITHOUT
012:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014:         * version 2 for more details (a copy is included in the LICENSE file that
015:         * accompanied this code).
016:         *
017:         * You should have received a copy of the GNU General Public License version
018:         * 2 along with this work; if not, write to the Free Software Foundation,
019:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020:         *
021:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022:         * CA 95054 USA or visit www.sun.com if you need additional information or
023:         * have any questions.
024:         */
025:
026:        package java.awt;
027:
028:        import java.awt.geom.Rectangle2D;
029:        import java.awt.geom.AffineTransform;
030:        import java.awt.image.BufferedImage;
031:        import java.awt.image.ColorModel;
032:
033:        /**
034:         * The <code>TexturePaint</code> class provides a way to fill a
035:         * {@link Shape} with a texture that is specified as
036:         * a {@link BufferedImage}. The size of the <code>BufferedImage</code>
037:         * object should be small because the <code>BufferedImage</code> data
038:         * is copied by the <code>TexturePaint</code> object.
039:         * At construction time, the texture is anchored to the upper
040:         * left corner of a {@link Rectangle2D} that is
041:         * specified in user space.  Texture is computed for
042:         * locations in the device space by conceptually replicating the   
043:         * specified <code>Rectangle2D</code> infinitely in all directions
044:         * in user space and mapping the <code>BufferedImage</code> to each
045:         * replicated <code>Rectangle2D</code>.
046:         * @see Paint
047:         * @see Graphics2D#setPaint
048:         * @version 1.48, 06/05/07
049:         */
050:
051:        public class TexturePaint implements  Paint {
052:
053:            BufferedImage bufImg;
054:            double tx;
055:            double ty;
056:            double sx;
057:            double sy;
058:
059:            /**
060:             * Constructs a <code>TexturePaint</code> object.
061:             * @param txtr the <code>BufferedImage</code> object with the texture
062:             * used for painting
063:             * @param anchor the <code>Rectangle2D</code> in user space used to
064:             * anchor and replicate the texture
065:             */
066:            public TexturePaint(BufferedImage txtr, Rectangle2D anchor) {
067:                this .bufImg = txtr;
068:                this .tx = anchor.getX();
069:                this .ty = anchor.getY();
070:                this .sx = anchor.getWidth() / bufImg.getWidth();
071:                this .sy = anchor.getHeight() / bufImg.getHeight();
072:            }
073:
074:            /**
075:             * Returns the <code>BufferedImage</code> texture used to 
076:             * fill the shapes.
077:             * @return a <code>BufferedImage</code>.
078:             */
079:            public BufferedImage getImage() {
080:                return bufImg;
081:            }
082:
083:            /**
084:             * Returns a copy of the anchor rectangle which positions and
085:             * sizes the textured image.
086:             * @return the <code>Rectangle2D</code> used to anchor and
087:             * size this <code>TexturePaint</code>.
088:             */
089:            public Rectangle2D getAnchorRect() {
090:                return new Rectangle2D.Double(tx, ty, sx * bufImg.getWidth(),
091:                        sy * bufImg.getHeight());
092:            }
093:
094:            /**
095:             * Creates and returns a context used to generate the color pattern.
096:             * @param cm the {@link ColorModel} that receives the
097:             * <code>Paint</code> data. This is used only as a hint.
098:             * @param deviceBounds the device space bounding box of the graphics
099:             * primitive being rendered
100:             * @param userBounds the user space bounding box of the graphics
101:             * primitive being rendered
102:             * @param xform the {@link AffineTransform} from user space
103:             *          into device space
104:             * @param hints a {@link RenderingHints} object that can be used to
105:             *          specify how the pattern is ultimately rendered
106:             * @return the {@link PaintContext} used for generating color
107:             *          patterns.
108:             * @see PaintContext
109:             */
110:            public PaintContext createContext(ColorModel cm,
111:                    Rectangle deviceBounds, Rectangle2D userBounds,
112:                    AffineTransform xform, RenderingHints hints) {
113:                if (xform == null) {
114:                    xform = new AffineTransform();
115:                } else {
116:                    xform = (AffineTransform) xform.clone();
117:                }
118:                xform.translate(tx, ty);
119:                xform.scale(sx, sy);
120:
121:                return TexturePaintContext.getContext(bufImg, xform, hints,
122:                        deviceBounds);
123:            }
124:
125:            /**
126:             * Returns the transparency mode for this <code>TexturePaint</code>.
127:             * @return the transparency mode for this <code>TexturePaint</code>
128:             * as an integer value. 
129:             * @see Transparency
130:             */
131:            public int getTransparency() {
132:                return (bufImg.getColorModel()).getTransparency();
133:            }
134:
135:        }
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