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Java Source Code / Java Documentation  » 6.0 JDK Core » AWT » java.awt 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


        /*
         * Copyright 1997-2007 Sun Microsystems, Inc.  All Rights Reserved.
         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
         *
         * This code is free software; you can redistribute it and/or modify it
         * under the terms of the GNU General Public License version 2 only, as
         * published by the Free Software Foundation.  Sun designates this
         * particular file as subject to the "Classpath" exception as provided
         * by Sun in the LICENSE file that accompanied this code.
         *
         * This code is distributed in the hope that it will be useful, but WITHOUT
         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
         * version 2 for more details (a copy is included in the LICENSE file that
         * accompanied this code).
         *
         * You should have received a copy of the GNU General Public License version
         * 2 along with this work; if not, write to the Free Software Foundation,
         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
         *
         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
         * CA 95054 USA or visit www.sun.com if you need additional information or
         * have any questions.
         */

        package java.awt;

        import java.awt.geom.AffineTransform;
        import java.awt.image.BufferedImage;
        import java.awt.image.ColorModel;
        import java.awt.image.VolatileImage;
        import java.awt.image.WritableRaster;

        import sun.awt.image.SunVolatileImage;

        /**
         * The <code>GraphicsConfiguration</code> class describes the
         * characteristics of a graphics destination such as a printer or monitor.
         * There can be many <code>GraphicsConfiguration</code> objects associated
         * with a single graphics device, representing different drawing modes or
         * capabilities.  The corresponding native structure will vary from platform
         * to platform.  For example, on X11 windowing systems,
         * each visual is a different <code>GraphicsConfiguration</code>.  
         * On Microsoft Windows, <code>GraphicsConfiguration</code>s represent 
         * PixelFormats available in the current resolution and color depth.
         * <p>
         * In a virtual device multi-screen environment in which the desktop
         * area could span multiple physical screen devices, the bounds of the 
         * <code>GraphicsConfiguration</code> objects are relative to the
         * virtual coordinate system.  When setting the location of a 
         * component, use {@link #getBounds() getBounds} to get the bounds of 
         * the desired <code>GraphicsConfiguration</code> and offset the location
         * with the coordinates of the <code>GraphicsConfiguration</code>,
         * as the following code sample illustrates:
         * </p>
         *
         * <pre>
         *      Frame f = new Frame(gc);  // where gc is a GraphicsConfiguration
         *      Rectangle bounds = gc.getBounds();
         *      f.setLocation(10 + bounds.x, 10 + bounds.y); </pre>
         *
         * <p>
         * To determine if your environment is a virtual device
         * environment, call <code>getBounds</code> on all of the 
         * <code>GraphicsConfiguration</code> objects in your system.  If 
         * any of the origins of the returned bounds is not (0,&nbsp;0),
         * your environment is a virtual device environment.
         *
         * <p>
         * You can also use <code>getBounds</code> to determine the bounds
         * of the virtual device.  To do this, first call <code>getBounds</code> on all
         * of the <code>GraphicsConfiguration</code> objects in your
         * system.  Then calculate the union of all of the bounds returned
         * from the calls to <code>getBounds</code>.  The union is the
         * bounds of the virtual device.  The following code sample
         * calculates the bounds of the virtual device.
         *
         * <pre>
         *      Rectangle virtualBounds = new Rectangle();
         *      GraphicsEnvironment ge = GraphicsEnvironment.
         *              getLocalGraphicsEnvironment();
         *      GraphicsDevice[] gs =
         *              ge.getScreenDevices();
         *      for (int j = 0; j < gs.length; j++) { 
         *          GraphicsDevice gd = gs[j];
         *          GraphicsConfiguration[] gc =
         *              gd.getConfigurations();
         *          for (int i=0; i < gc.length; i++) {
         *              virtualBounds =
         *                  virtualBounds.union(gc[i].getBounds());
         *          }
         *      } </pre>                   
         *
         * @see Window
         * @see Frame
         * @see GraphicsEnvironment
         * @see GraphicsDevice
         */
        /*
         * REMIND:  What to do about capabilities?
         * The
         * capabilities of the device can be determined by enumerating the possible
         * capabilities and checking if the GraphicsConfiguration
         * implements the interface for that capability.
         *
         * @version 1.48, 05/05/07
         */

        public abstract class GraphicsConfiguration {

            private static BufferCapabilities defaultBufferCaps;
            private static ImageCapabilities defaultImageCaps;

            /**
             * This is an abstract class that cannot be instantiated directly.
             * Instances must be obtained from a suitable factory or query method.
             *
             * @see GraphicsDevice#getConfigurations
             * @see GraphicsDevice#getDefaultConfiguration
             * @see GraphicsDevice#getBestConfiguration
             * @see Graphics2D#getDeviceConfiguration
             */
            protected GraphicsConfiguration() {
            }

            /**
             * Returns the {@link GraphicsDevice} associated with this
             * <code>GraphicsConfiguration</code>.
             * @return a <code>GraphicsDevice</code> object that is 
             * associated with this <code>GraphicsConfiguration</code>.
             */
            public abstract GraphicsDevice getDevice();

            /**
             * Returns a {@link BufferedImage} with a data layout and color model
             * compatible with this <code>GraphicsConfiguration</code>.  This
             * method has nothing to do with memory-mapping
             * a device.  The returned <code>BufferedImage</code> has
             * a layout and color model that is closest to this native device
             * configuration and can therefore be optimally blitted to this
             * device.
             * @param width the width of the returned <code>BufferedImage</code>
             * @param height the height of the returned <code>BufferedImage</code>
             * @return a <code>BufferedImage</code> whose data layout and color
             * model is compatible with this <code>GraphicsConfiguration</code>.
             */
            public BufferedImage createCompatibleImage(int width, int height) {
                ColorModel model = getColorModel();
                WritableRaster raster = model.createCompatibleWritableRaster(
                        width, height);
                return new BufferedImage(model, raster, model
                        .isAlphaPremultiplied(), null);
            }

            /**
             * Returns a <code>BufferedImage</code> that supports the specified
             * transparency and has a data layout and color model
             * compatible with this <code>GraphicsConfiguration</code>.  This
             * method has nothing to do with memory-mapping
             * a device. The returned <code>BufferedImage</code> has a layout and
             * color model that can be optimally blitted to a device
             * with this <code>GraphicsConfiguration</code>.
             * @param width the width of the returned <code>BufferedImage</code>
             * @param height the height of the returned <code>BufferedImage</code>
             * @param transparency the specified transparency mode
             * @return a <code>BufferedImage</code> whose data layout and color  
             * model is compatible with this <code>GraphicsConfiguration</code>
             * and also supports the specified transparency.
             * @throws IllegalArgumentException if the transparency is not a valid value
             * @see Transparency#OPAQUE
             * @see Transparency#BITMASK
             * @see Transparency#TRANSLUCENT
             */
            public BufferedImage createCompatibleImage(int width, int height,
                    int transparency) {
                if (getColorModel().getTransparency() == transparency) {
                    return createCompatibleImage(width, height);
                }

                ColorModel cm = getColorModel(transparency);
                if (cm == null) {
                    throw new IllegalArgumentException("Unknown transparency: "
                            + transparency);
                }
                WritableRaster wr = cm.createCompatibleWritableRaster(width,
                        height);
                return new BufferedImage(cm, wr, cm.isAlphaPremultiplied(),
                        null);
            }

            /**
             * Returns a {@link VolatileImage} with a data layout and color model
             * compatible with this <code>GraphicsConfiguration</code>.  
             * The returned <code>VolatileImage</code> 
             * may have data that is stored optimally for the underlying graphics 
             * device and may therefore benefit from platform-specific rendering 
             * acceleration.
             * @param width the width of the returned <code>VolatileImage</code>
             * @param height the height of the returned <code>VolatileImage</code>
             * @return a <code>VolatileImage</code> whose data layout and color
             * model is compatible with this <code>GraphicsConfiguration</code>.
             * @see Component#createVolatileImage(int, int)
             * @since 1.4
             */
            public VolatileImage createCompatibleVolatileImage(int width,
                    int height) {
                VolatileImage vi = null;
                try {
                    vi = createCompatibleVolatileImage(width, height, null,
                            Transparency.OPAQUE);
                } catch (AWTException e) {
                    // shouldn't happen: we're passing in null caps
                    assert false;
                }
                return vi;
            }

            /**
             * Returns a {@link VolatileImage} with a data layout and color model
             * compatible with this <code>GraphicsConfiguration</code>.  
             * The returned <code>VolatileImage</code>
             * may have data that is stored optimally for the underlying graphics
             * device and may therefore benefit from platform-specific rendering
             * acceleration.
             * @param width the width of the returned <code>VolatileImage</code>
             * @param height the height of the returned <code>VolatileImage</code>
             * @param transparency the specified transparency mode
             * @return a <code>VolatileImage</code> whose data layout and color
             * model is compatible with this <code>GraphicsConfiguration</code>.
             * @throws IllegalArgumentException if the transparency is not a valid value
             * @see Transparency#OPAQUE
             * @see Transparency#BITMASK
             * @see Transparency#TRANSLUCENT
             * @see Component#createVolatileImage(int, int)
             * @since 1.5
             */
            public VolatileImage createCompatibleVolatileImage(int width,
                    int height, int transparency) {
                VolatileImage vi = null;
                try {
                    vi = createCompatibleVolatileImage(width, height, null,
                            transparency);
                } catch (AWTException e) {
                    // shouldn't happen: we're passing in null caps
                    assert false;
                }
                return vi;
            }

            /** 
             * Returns a {@link VolatileImage} with a data layout and color model 
             * compatible with this <code>GraphicsConfiguration</code>, using 
             * the specified image capabilities. 
             * If the <code>caps</code> parameter is null, it is effectively ignored
             * and this method will create a VolatileImage without regard to 
             * <code>ImageCapabilities</code> constraints.
             *
             * The returned <code>VolatileImage</code> has 
             * a layout and color model that is closest to this native device 
             * configuration and can therefore be optimally blitted to this 
             * device. 
             * @return a <code>VolatileImage</code> whose data layout and color 
             * model is compatible with this <code>GraphicsConfiguration</code>. 
             * @param width the width of the returned <code>VolatileImage</code> 
             * @param height the height of the returned <code>VolatileImage</code> 
             * @param caps the image capabilities 
             * @exception AWTException if the supplied image capabilities could not 
             * be met by this graphics configuration 
             * @since 1.4 
             */
            public VolatileImage createCompatibleVolatileImage(int width,
                    int height, ImageCapabilities caps) throws AWTException {
                return createCompatibleVolatileImage(width, height, caps,
                        Transparency.OPAQUE);
            }

            /**
             * Returns a {@link VolatileImage} with a data layout and color model
             * compatible with this <code>GraphicsConfiguration</code>, using
             * the specified image capabilities and transparency value.
             * If the <code>caps</code> parameter is null, it is effectively ignored
             * and this method will create a VolatileImage without regard to 
             * <code>ImageCapabilities</code> constraints.
             *
             * The returned <code>VolatileImage</code> has
             * a layout and color model that is closest to this native device
             * configuration and can therefore be optimally blitted to this
             * device.
             * @param width the width of the returned <code>VolatileImage</code>
             * @param height the height of the returned <code>VolatileImage</code>
             * @param caps the image capabilities
             * @param transparency the specified transparency mode
             * @return a <code>VolatileImage</code> whose data layout and color
             * model is compatible with this <code>GraphicsConfiguration</code>.
             * @see Transparency#OPAQUE
             * @see Transparency#BITMASK
             * @see Transparency#TRANSLUCENT
             * @throws IllegalArgumentException if the transparency is not a valid value
             * @exception AWTException if the supplied image capabilities could not
             * be met by this graphics configuration
             * @see Component#createVolatileImage(int, int)
             * @since 1.5
             */
            public VolatileImage createCompatibleVolatileImage(int width,
                    int height, ImageCapabilities caps, int transparency)
                    throws AWTException {
                VolatileImage vi = new SunVolatileImage(this , width, height,
                        transparency, caps);
                if (caps != null && caps.isAccelerated()
                        && !vi.getCapabilities().isAccelerated()) {
                    throw new AWTException(
                            "Supplied image capabilities could not "
                                    + "be met by this graphics configuration.");
                }
                return vi;
            }

            /**
             * Returns the {@link ColorModel} associated with this 
             * <code>GraphicsConfiguration</code>.
             * @return a <code>ColorModel</code> object that is associated with
             * this <code>GraphicsConfiguration</code>.
             */
            public abstract ColorModel getColorModel();

            /**
             * Returns the <code>ColorModel</code> associated with this
             * <code>GraphicsConfiguration</code> that supports the specified
             * transparency.
             * @param transparency the specified transparency mode
             * @return a <code>ColorModel</code> object that is associated with
             * this <code>GraphicsConfiguration</code> and supports the 
             * specified transparency or null if the transparency is not a valid
             * value.
             * @see Transparency#OPAQUE
             * @see Transparency#BITMASK
             * @see Transparency#TRANSLUCENT
             */
            public abstract ColorModel getColorModel(int transparency);

            /**
             * Returns the default {@link AffineTransform} for this 
             * <code>GraphicsConfiguration</code>. This
             * <code>AffineTransform</code> is typically the Identity transform
             * for most normal screens.  The default <code>AffineTransform</code>
             * maps coordinates onto the device such that 72 user space
             * coordinate units measure approximately 1 inch in device
             * space.  The normalizing transform can be used to make
             * this mapping more exact.  Coordinates in the coordinate space
             * defined by the default <code>AffineTransform</code> for screen and
             * printer devices have the origin in the upper left-hand corner of
             * the target region of the device, with X coordinates
             * increasing to the right and Y coordinates increasing downwards.
             * For image buffers not associated with a device, such as those not
             * created by <code>createCompatibleImage</code>,
             * this <code>AffineTransform</code> is the Identity transform.
             * @return the default <code>AffineTransform</code> for this
             * <code>GraphicsConfiguration</code>.
             */
            public abstract AffineTransform getDefaultTransform();

            /**
             *
             * Returns a <code>AffineTransform</code> that can be concatenated
             * with the default <code>AffineTransform</code>
             * of a <code>GraphicsConfiguration</code> so that 72 units in user
             * space equals 1 inch in device space.  
             * <p>
             * For a particular {@link Graphics2D}, g, one
             * can reset the transformation to create
             * such a mapping by using the following pseudocode:
             * <pre>
             *      GraphicsConfiguration gc = g.getDeviceConfiguration();
             *
             *      g.setTransform(gc.getDefaultTransform());
             *      g.transform(gc.getNormalizingTransform());
             * </pre>
             * Note that sometimes this <code>AffineTransform</code> is identity,
             * such as for printers or metafile output, and that this 
             * <code>AffineTransform</code> is only as accurate as the information
             * supplied by the underlying system.  For image buffers not
             * associated with a device, such as those not created by
             * <code>createCompatibleImage</code>, this
             * <code>AffineTransform</code> is the Identity transform
             * since there is no valid distance measurement.
             * @return an <code>AffineTransform</code> to concatenate to the
             * default <code>AffineTransform</code> so that 72 units in user
             * space is mapped to 1 inch in device space.
             */
            public abstract AffineTransform getNormalizingTransform();

            /**
             * Returns the bounds of the <code>GraphicsConfiguration</code>
             * in the device coordinates. In a multi-screen environment
             * with a virtual device, the bounds can have negative X
             * or Y origins.
             * @return the bounds of the area covered by this
             * <code>GraphicsConfiguration</code>.
             * @since 1.3
             */
            public abstract Rectangle getBounds();

            private static class DefaultBufferCapabilities extends
                    BufferCapabilities {
                public DefaultBufferCapabilities(ImageCapabilities imageCaps) {
                    super (imageCaps, imageCaps, null);
                }
            }

            /**
             * Returns the buffering capabilities of this
             * <code>GraphicsConfiguration</code>.
             * @return the buffering capabilities of this graphics
             * configuration object
             * @since 1.4
             */
            public BufferCapabilities getBufferCapabilities() {
                if (defaultBufferCaps == null) {
                    defaultBufferCaps = new DefaultBufferCapabilities(
                            getImageCapabilities());
                }
                return defaultBufferCaps;
            }

            /**
             * Returns the image capabilities of this
             * <code>GraphicsConfiguration</code>.
             * @return the image capabilities of this graphics
             * configuration object
             * @since 1.4
             */
            public ImageCapabilities getImageCapabilities() {
                if (defaultImageCaps == null) {
                    defaultImageCaps = new ImageCapabilities(false);
                }
                return defaultImageCaps;
            }
        }
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