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Java Source Code / Java Documentation  » 6.0 JDK Core » Collections Jar Zip Logging regex » java.util 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


        /*
         * Copyright 1995-2007 Sun Microsystems, Inc.  All Rights Reserved.
         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
         *
         * This code is free software; you can redistribute it and/or modify it
         * under the terms of the GNU General Public License version 2 only, as
         * published by the Free Software Foundation.  Sun designates this
         * particular file as subject to the "Classpath" exception as provided
         * by Sun in the LICENSE file that accompanied this code.
         *
         * This code is distributed in the hope that it will be useful, but WITHOUT
         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
         * version 2 for more details (a copy is included in the LICENSE file that
         * accompanied this code).
         *
         * You should have received a copy of the GNU General Public License version
         * 2 along with this work; if not, write to the Free Software Foundation,
         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
         *
         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
         * CA 95054 USA or visit www.sun.com if you need additional information or
         * have any questions.
         */

        package java.util;

        import java.io.*;
        import java.util.concurrent.atomic.AtomicLong;
        import sun.misc.Unsafe;

        /**
         * An instance of this class is used to generate a stream of
         * pseudorandom numbers. The class uses a 48-bit seed, which is
         * modified using a linear congruential formula. (See Donald Knuth,
         * <i>The Art of Computer Programming, Volume 3</i>, Section 3.2.1.)
         * <p>
         * If two instances of {@code Random} are created with the same
         * seed, and the same sequence of method calls is made for each, they
         * will generate and return identical sequences of numbers. In order to
         * guarantee this property, particular algorithms are specified for the
         * class {@code Random}. Java implementations must use all the algorithms
         * shown here for the class {@code Random}, for the sake of absolute
         * portability of Java code. However, subclasses of class {@code Random}
         * are permitted to use other algorithms, so long as they adhere to the
         * general contracts for all the methods.
         * <p>
         * The algorithms implemented by class {@code Random} use a
         * {@code protected} utility method that on each invocation can supply
         * up to 32 pseudorandomly generated bits.
         * <p>
         * Many applications will find the method {@link Math#random} simpler to use.
         *
         * @author  Frank Yellin
         * @version 1.54, 05/05/07
         * @since   1.0
         */
        public class Random implements  java.io.Serializable {
            /** use serialVersionUID from JDK 1.1 for interoperability */
            static final long serialVersionUID = 3905348978240129619L;

            /**
             * The internal state associated with this pseudorandom number generator.
             * (The specs for the methods in this class describe the ongoing
             * computation of this value.)
             */
            private final AtomicLong seed;

            private final static long multiplier = 0x5DEECE66DL;
            private final static long addend = 0xBL;
            private final static long mask = (1L << 48) - 1;

            /**
             * Creates a new random number generator. This constructor sets
             * the seed of the random number generator to a value very likely
             * to be distinct from any other invocation of this constructor.
             */
            public Random() {
                this (++seedUniquifier + System.nanoTime());
            }

            private static volatile long seedUniquifier = 8682522807148012L;

            /**
             * Creates a new random number generator using a single {@code long} seed.
             * The seed is the initial value of the internal state of the pseudorandom
             * number generator which is maintained by method {@link #next}.
             *
             * <p>The invocation {@code new Random(seed)} is equivalent to:
             *  <pre> {@code
             * Random rnd = new Random();
             * rnd.setSeed(seed);}</pre>
             *
             * @param seed the initial seed
             * @see   #setSeed(long)
             */
            public Random(long seed) {
                this .seed = new AtomicLong(0L);
                setSeed(seed);
            }

            /**
             * Sets the seed of this random number generator using a single
             * {@code long} seed. The general contract of {@code setSeed} is
             * that it alters the state of this random number generator object
             * so as to be in exactly the same state as if it had just been
             * created with the argument {@code seed} as a seed. The method
             * {@code setSeed} is implemented by class {@code Random} by
             * atomically updating the seed to
             *  <pre>{@code (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)}</pre>
             * and clearing the {@code haveNextNextGaussian} flag used by {@link
             * #nextGaussian}.
             *
             * <p>The implementation of {@code setSeed} by class {@code Random}
             * happens to use only 48 bits of the given seed. In general, however,
             * an overriding method may use all 64 bits of the {@code long}
             * argument as a seed value.
             *
             * @param seed the initial seed
             */
            synchronized public void setSeed(long seed) {
                seed = (seed ^ multiplier) & mask;
                this .seed.set(seed);
                haveNextNextGaussian = false;
            }

            /**
             * Generates the next pseudorandom number. Subclasses should
             * override this, as this is used by all other methods.
             *
             * <p>The general contract of {@code next} is that it returns an
             * {@code int} value and if the argument {@code bits} is between
             * {@code 1} and {@code 32} (inclusive), then that many low-order
             * bits of the returned value will be (approximately) independently
             * chosen bit values, each of which is (approximately) equally
             * likely to be {@code 0} or {@code 1}. The method {@code next} is
             * implemented by class {@code Random} by atomically updating the seed to
             *  <pre>{@code (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)}</pre>
             * and returning
             *  <pre>{@code (int)(seed >>> (48 - bits))}.</pre>
             *
             * This is a linear congruential pseudorandom number generator, as
             * defined by D. H. Lehmer and described by Donald E. Knuth in
             * <i>The Art of Computer Programming,</i> Volume 3:
             * <i>Seminumerical Algorithms</i>, section 3.2.1.
             *
             * @param  bits random bits
             * @return the next pseudorandom value from this random number
             *         generator's sequence
             * @since  1.1
             */
            protected int next(int bits) {
                long oldseed, nextseed;
                AtomicLong seed = this .seed;
                do {
                    oldseed = seed.get();
                    nextseed = (oldseed * multiplier + addend) & mask;
                } while (!seed.compareAndSet(oldseed, nextseed));
                return (int) (nextseed >>> (48 - bits));
            }

            /**
             * Generates random bytes and places them into a user-supplied
             * byte array.  The number of random bytes produced is equal to
             * the length of the byte array.
             *
             * <p>The method {@code nextBytes} is implemented by class {@code Random}
             * as if by:
             *  <pre> {@code
             * public void nextBytes(byte[] bytes) {
             *   for (int i = 0; i < bytes.length; )
             *     for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
             *          n-- > 0; rnd >>= 8)
             *       bytes[i++] = (byte)rnd;
             * }}</pre>
             *
             * @param  bytes the byte array to fill with random bytes
             * @throws NullPointerException if the byte array is null
             * @since  1.1
             */
            public void nextBytes(byte[] bytes) {
                for (int i = 0, len = bytes.length; i < len;)
                    for (int rnd = nextInt(), n = Math.min(len - i,
                            Integer.SIZE / Byte.SIZE); n-- > 0; rnd >>= Byte.SIZE)
                        bytes[i++] = (byte) rnd;
            }

            /**
             * Returns the next pseudorandom, uniformly distributed {@code int}
             * value from this random number generator's sequence. The general
             * contract of {@code nextInt} is that one {@code int} value is
             * pseudorandomly generated and returned. All 2<font size="-1"><sup>32
             * </sup></font> possible {@code int} values are produced with
             * (approximately) equal probability.
             *
             * <p>The method {@code nextInt} is implemented by class {@code Random}
             * as if by:
             *  <pre> {@code
             * public int nextInt() {
             *   return next(32);
             * }}</pre>
             *
             * @return the next pseudorandom, uniformly distributed {@code int}
             *         value from this random number generator's sequence
             */
            public int nextInt() {
                return next(32);
            }

            /**
             * Returns a pseudorandom, uniformly distributed {@code int} value
             * between 0 (inclusive) and the specified value (exclusive), drawn from
             * this random number generator's sequence.  The general contract of
             * {@code nextInt} is that one {@code int} value in the specified range
             * is pseudorandomly generated and returned.  All {@code n} possible
             * {@code int} values are produced with (approximately) equal
             * probability.  The method {@code nextInt(int n)} is implemented by
             * class {@code Random} as if by:
             *  <pre> {@code
             * public int nextInt(int n) {
             *   if (n <= 0)
             *     throw new IllegalArgumentException("n must be positive");
             *
             *   if ((n & -n) == n)  // i.e., n is a power of 2
             *     return (int)((n * (long)next(31)) >> 31);
             *
             *   int bits, val;
             *   do {
             *       bits = next(31);
             *       val = bits % n;
             *   } while (bits - val + (n-1) < 0);
             *   return val;
             * }}</pre>
             *
             * <p>The hedge "approximately" is used in the foregoing description only
             * because the next method is only approximately an unbiased source of
             * independently chosen bits.  If it were a perfect source of randomly
             * chosen bits, then the algorithm shown would choose {@code int}
             * values from the stated range with perfect uniformity.
             * <p>
             * The algorithm is slightly tricky.  It rejects values that would result
             * in an uneven distribution (due to the fact that 2^31 is not divisible
             * by n). The probability of a value being rejected depends on n.  The
             * worst case is n=2^30+1, for which the probability of a reject is 1/2,
             * and the expected number of iterations before the loop terminates is 2.
             * <p>
             * The algorithm treats the case where n is a power of two specially: it
             * returns the correct number of high-order bits from the underlying
             * pseudo-random number generator.  In the absence of special treatment,
             * the correct number of <i>low-order</i> bits would be returned.  Linear
             * congruential pseudo-random number generators such as the one
             * implemented by this class are known to have short periods in the
             * sequence of values of their low-order bits.  Thus, this special case
             * greatly increases the length of the sequence of values returned by
             * successive calls to this method if n is a small power of two.
             *
             * @param n the bound on the random number to be returned.  Must be
             *	      positive.
             * @return the next pseudorandom, uniformly distributed {@code int}
             *         value between {@code 0} (inclusive) and {@code n} (exclusive)
             *         from this random number generator's sequence
             * @exception IllegalArgumentException if n is not positive
             * @since 1.2
             */

            public int nextInt(int n) {
                if (n <= 0)
                    throw new IllegalArgumentException("n must be positive");

                if ((n & -n) == n) // i.e., n is a power of 2
                    return (int) ((n * (long) next(31)) >> 31);

                int bits, val;
                do {
                    bits = next(31);
                    val = bits % n;
                } while (bits - val + (n - 1) < 0);
                return val;
            }

            /**
             * Returns the next pseudorandom, uniformly distributed {@code long}
             * value from this random number generator's sequence. The general
             * contract of {@code nextLong} is that one {@code long} value is
             * pseudorandomly generated and returned.
             *
             * <p>The method {@code nextLong} is implemented by class {@code Random}
             * as if by:
             *  <pre> {@code
             * public long nextLong() {
             *   return ((long)next(32) << 32) + next(32);
             * }}</pre>
             *
             * Because class {@code Random} uses a seed with only 48 bits,
             * this algorithm will not return all possible {@code long} values.
             *
             * @return the next pseudorandom, uniformly distributed {@code long}
             *         value from this random number generator's sequence
             */
            public long nextLong() {
                // it's okay that the bottom word remains signed.
                return ((long) (next(32)) << 32) + next(32);
            }

            /**
             * Returns the next pseudorandom, uniformly distributed
             * {@code boolean} value from this random number generator's
             * sequence. The general contract of {@code nextBoolean} is that one
             * {@code boolean} value is pseudorandomly generated and returned.  The
             * values {@code true} and {@code false} are produced with
             * (approximately) equal probability.
             *
             * <p>The method {@code nextBoolean} is implemented by class {@code Random}
             * as if by:
             *  <pre> {@code
             * public boolean nextBoolean() {
             *   return next(1) != 0;
             * }}</pre>
             *
             * @return the next pseudorandom, uniformly distributed
             *         {@code boolean} value from this random number generator's
             *	       sequence
             * @since 1.2
             */
            public boolean nextBoolean() {
                return next(1) != 0;
            }

            /**
             * Returns the next pseudorandom, uniformly distributed {@code float}
             * value between {@code 0.0} and {@code 1.0} from this random
             * number generator's sequence.
             *
             * <p>The general contract of {@code nextFloat} is that one
             * {@code float} value, chosen (approximately) uniformly from the
             * range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is
             * pseudorandomly generated and returned. All 2<font
             * size="-1"><sup>24</sup></font> possible {@code float} values
             * of the form <i>m&nbsp;x&nbsp</i>2<font
             * size="-1"><sup>-24</sup></font>, where <i>m</i> is a positive
             * integer less than 2<font size="-1"><sup>24</sup> </font>, are
             * produced with (approximately) equal probability.
             *
             * <p>The method {@code nextFloat} is implemented by class {@code Random}
             * as if by:
             *  <pre> {@code
             * public float nextFloat() {
             *   return next(24) / ((float)(1 << 24));
             * }}</pre>
             *
             * <p>The hedge "approximately" is used in the foregoing description only
             * because the next method is only approximately an unbiased source of
             * independently chosen bits. If it were a perfect source of randomly
             * chosen bits, then the algorithm shown would choose {@code float}
             * values from the stated range with perfect uniformity.<p>
             * [In early versions of Java, the result was incorrectly calculated as:
             *  <pre> {@code
             *   return next(30) / ((float)(1 << 30));}</pre>
             * This might seem to be equivalent, if not better, but in fact it
             * introduced a slight nonuniformity because of the bias in the rounding
             * of floating-point numbers: it was slightly more likely that the
             * low-order bit of the significand would be 0 than that it would be 1.]
             *
             * @return the next pseudorandom, uniformly distributed {@code float}
             *         value between {@code 0.0} and {@code 1.0} from this
             *         random number generator's sequence
             */
            public float nextFloat() {
                return next(24) / ((float) (1 << 24));
            }

            /**
             * Returns the next pseudorandom, uniformly distributed
             * {@code double} value between {@code 0.0} and
             * {@code 1.0} from this random number generator's sequence.
             *
             * <p>The general contract of {@code nextDouble} is that one
             * {@code double} value, chosen (approximately) uniformly from the
             * range {@code 0.0d} (inclusive) to {@code 1.0d} (exclusive), is
             * pseudorandomly generated and returned.
             *
             * <p>The method {@code nextDouble} is implemented by class {@code Random}
             * as if by:
             *  <pre> {@code
             * public double nextDouble() {
             *   return (((long)next(26) << 27) + next(27))
             *     / (double)(1L << 53);
             * }}</pre>
             *
             * <p>The hedge "approximately" is used in the foregoing description only
             * because the {@code next} method is only approximately an unbiased
             * source of independently chosen bits. If it were a perfect source of
             * randomly chosen bits, then the algorithm shown would choose
             * {@code double} values from the stated range with perfect uniformity.
             * <p>[In early versions of Java, the result was incorrectly calculated as:
             *  <pre> {@code
             *   return (((long)next(27) << 27) + next(27))
             *     / (double)(1L << 54);}</pre>
             * This might seem to be equivalent, if not better, but in fact it
             * introduced a large nonuniformity because of the bias in the rounding
             * of floating-point numbers: it was three times as likely that the
             * low-order bit of the significand would be 0 than that it would be 1!
             * This nonuniformity probably doesn't matter much in practice, but we
             * strive for perfection.]
             *
             * @return the next pseudorandom, uniformly distributed {@code double}
             *         value between {@code 0.0} and {@code 1.0} from this
             *         random number generator's sequence
             * @see Math#random
             */
            public double nextDouble() {
                return (((long) (next(26)) << 27) + next(27))
                        / (double) (1L << 53);
            }

            private double nextNextGaussian;
            private boolean haveNextNextGaussian = false;

            /**
             * Returns the next pseudorandom, Gaussian ("normally") distributed
             * {@code double} value with mean {@code 0.0} and standard
             * deviation {@code 1.0} from this random number generator's sequence.
             * <p>
             * The general contract of {@code nextGaussian} is that one
             * {@code double} value, chosen from (approximately) the usual
             * normal distribution with mean {@code 0.0} and standard deviation
             * {@code 1.0}, is pseudorandomly generated and returned.
             *
             * <p>The method {@code nextGaussian} is implemented by class
             * {@code Random} as if by a threadsafe version of the following:
             *  <pre> {@code
             * private double nextNextGaussian;
             * private boolean haveNextNextGaussian = false;
             *
             * public double nextGaussian() {
             *   if (haveNextNextGaussian) {
             *     haveNextNextGaussian = false;
             *     return nextNextGaussian;
             *   } else {
             *     double v1, v2, s;
             *     do {
             *       v1 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
             *       v2 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
             *       s = v1 * v1 + v2 * v2;
             *     } while (s >= 1 || s == 0);
             *     double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
             *     nextNextGaussian = v2 * multiplier;
             *     haveNextNextGaussian = true;
             *     return v1 * multiplier;
             *   }
             * }}</pre>
             * This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and
             * G. Marsaglia, as described by Donald E. Knuth in <i>The Art of
             * Computer Programming</i>, Volume 3: <i>Seminumerical Algorithms</i>,
             * section 3.4.1, subsection C, algorithm P. Note that it generates two
             * independent values at the cost of only one call to {@code StrictMath.log}
             * and one call to {@code StrictMath.sqrt}.
             *
             * @return the next pseudorandom, Gaussian ("normally") distributed
             *         {@code double} value with mean {@code 0.0} and
             *         standard deviation {@code 1.0} from this random number
             *         generator's sequence
             */
            synchronized public double nextGaussian() {
                // See Knuth, ACP, Section 3.4.1 Algorithm C.
                if (haveNextNextGaussian) {
                    haveNextNextGaussian = false;
                    return nextNextGaussian;
                } else {
                    double v1, v2, s;
                    do {
                        v1 = 2 * nextDouble() - 1; // between -1 and 1
                        v2 = 2 * nextDouble() - 1; // between -1 and 1
                        s = v1 * v1 + v2 * v2;
                    } while (s >= 1 || s == 0);
                    double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)
                            / s);
                    nextNextGaussian = v2 * multiplier;
                    haveNextNextGaussian = true;
                    return v1 * multiplier;
                }
            }

            /**
             * Serializable fields for Random.
             *
             * @serialField    seed long
             *              seed for random computations
             * @serialField    nextNextGaussian double
             *              next Gaussian to be returned
             * @serialField      haveNextNextGaussian boolean
             *              nextNextGaussian is valid
             */
            private static final ObjectStreamField[] serialPersistentFields = {
                    new ObjectStreamField("seed", Long.TYPE),
                    new ObjectStreamField("nextNextGaussian", Double.TYPE),
                    new ObjectStreamField("haveNextNextGaussian", Boolean.TYPE) };

            /**
             * Reconstitute the {@code Random} instance from a stream (that is,
             * deserialize it).
             */
            private void readObject(java.io.ObjectInputStream s)
                    throws java.io.IOException, ClassNotFoundException {

                ObjectInputStream.GetField fields = s.readFields();

                // The seed is read in as {@code long} for
                // historical reasons, but it is converted to an AtomicLong.
                long seedVal = (long) fields.get("seed", -1L);
                if (seedVal < 0)
                    throw new java.io.StreamCorruptedException(
                            "Random: invalid seed");
                resetSeed(seedVal);
                nextNextGaussian = fields.get("nextNextGaussian", 0.0);
                haveNextNextGaussian = fields
                        .get("haveNextNextGaussian", false);
            }

            /**
             * Save the {@code Random} instance to a stream.
             */
            synchronized private void writeObject(ObjectOutputStream s)
                    throws IOException {

                // set the values of the Serializable fields
                ObjectOutputStream.PutField fields = s.putFields();

                // The seed is serialized as a long for historical reasons.
                fields.put("seed", seed.get());
                fields.put("nextNextGaussian", nextNextGaussian);
                fields.put("haveNextNextGaussian", haveNextNextGaussian);

                // save them
                s.writeFields();
            }

            // Support for resetting seed while deserializing
            private static final Unsafe unsafe = Unsafe.getUnsafe();
            private static final long seedOffset;
            static {
                try {
                    seedOffset = unsafe.objectFieldOffset(Random.class
                            .getDeclaredField("seed"));
                } catch (Exception ex) {
                    throw new Error(ex);
                }
            }

            private void resetSeed(long seedVal) {
                unsafe.putObjectVolatile(this , seedOffset, new AtomicLong(
                        seedVal));
            }
        }
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