Table of Contents
Preface
Chapter 1: Obtaining and Installing Celtx
Chapter 2: All those Wonderful Writing Features
Chapter 3: Visualizing Productions Ahead of Time
Chapter 4: Tools for Getting Organized
Chapter 5: Tooling Up for Scriptwriting
Chapter 6: Advanced Celtx
Chapter 7: Writing Movies with Celtx
Chapter 8: Documentaries and Other Audio-Visual Projects
Chapter 9: Raising the Curtain on Plays
Chapter 10: Audio Plays, Podcasts, and Other Great Sounds
Chapter 11: WAP! POW! BANG! Writing Comic Books with a Punch
Chapter 12: Marketing Your Scripts
Appendix A: List of Recommended Books on Screenwriting and Productions and Online Resources
Appendix B: Celtx's New Web Look and Smartphone Apps
Appendix C: Future Development of Celtx
Appendix D: Pop Quiz Answers
Index
- Chapter 1: Obtaining and Installing Celtx
- System requirements
- PC
- Mac
- Linux
- eeePC
- Choosing and downloading the right version of Celtx
- Time for action – finding the download choices
- Celtx speaks your language
- The right operating system
- Time for action – downloading Celtx
- Installing Celtx
- Time for action – installing Celtx on a PC
- Time for action – installing Celtx on Mac OS X
- Time for action – Linux installation
- Time for action – installing on a Netbook
- New iPad and iPhone Apps
- Testing Celtx
- Time for action – starting it up
- Time for action – establishing an Internet connection
- Adding dictionaries to the spellchecker
- Time for action – getting and adding dictionaries
- Celtx's six biggies—its types of projects
- Film
- Audio-Visual
- Theatre
- Audio Play
- Comic Book
- Storyboard
- Summary
- Chapter 2: All those Wonderful Writing Features
- Writing with character and mastering the Master Catalog
- Time for action – saving a project
- Tracking people, animals, props, and so on
- Time for action – adding manual catalogs
- Need an assistant?
- Time for action – intuitive formatting
- Easy Shortcuts
- Page breaks and pagination
- Time for action – numbering scenes
- Dual dialogue
- Scene management
- Deleting scenes
- Moving scenes
- Time for action – using the Scratchpad
- Embedded notes
- Time for action – adding embedded notes to a script
- Title Page generation
- Spellchecking
- Inline Spellchecking
- Write once, use many
- Time for action – getting the script out of your computer
- Using Index Cards
- Revision Mode
- Time for action – adding new project types with the Template Engine
- Summary
- Chapter 3: Visualizing Productions Ahead of Time
- Sketching
- Time for action – starting a new sketch
- Sketch Tool toolbar
- Icons for a professional look
- Saving a finished Sketch
- Time for action – saving and organizing Sketches
- Storyboarding
- Time for action – storyboarding
- Storyboard controls
- Generating scenes automatically
- Adding Sketches to a Storyboard
- Time for action – moving a Sketch to a Storyboard
- Adding image files to a Storyboard
- Time for action – adding media files
- Summary
- Chapter 4: Tools for Getting Organized
- Project Library
- Time for action – adding Items
- Time for action – adding a folder
- Time for action – deleting items
- Scheduling, call sheets, and shooting reports
- Time for action – scheduling
- Time for action – customizing schedule options
- Time for action – call sheets, shooting schedules, and other reports
- Inter-project document management
- Toolbox
- Summary
- Chapter 5: Tooling Up for Scriptwriting
- The File menu
- Time for action – starting a new project
- Time for action – opening an existing project
- Time for action – opening and saving recent projects
- Time for action – saving early and often
- Time for action – saving a project under another name
- Time for action – creating new project types
- Time for action – closing a project
- Time for action – closing tabs and windows
- Time for action – opening and saving a project stored on Celtx studio
- Time for action – add Item, add Folder, delete Item
- Time for action – setting up a page
- Time for action – previewing and printing a local print job
- Time for action – showing the project file
- Time for action – exiting
- The Edit menu
- Time for action – undoing a change
- Time for action – redoing (restoring) a change
- Time for action – cutting
- Time for action – copying
- Time for action – pasting
- Time for action – selecting it all
- Time for action – finding that which was lost
- The View menu
- The Script menu
- Time for action – exporting scripts
- Time for Action – adapting to another type of script
- Time for action – revising a completed script (and you will)
- Time for action – updating the Master Catalog
- Time for action – using formatting options
- Time for action – hiding the Sidebar
- The Tools menu
- Toolbox
- Options
- With a little help from our friends
- The top buttons
- The Project Library window
- The Scenes window
- The editor toolbar
- The bottom buttons
- Customizing the Celtx screen
- Additional buttons
- Summary
- Chapter 6: Advanced Celtx
- Multiple projects in a single project container
- Time for action – working with multiple project containers
- Importing Scripts in detail
- Time for action – importing the Celtx way
- Time for action – importing my way
- Time for action – accurately importing scripts
- Time for action – exporting Scripts in detail
- Summary
- Chapter 7: Writing Movies with Celtx
- Preparing to write a Screenplay
- Creating a project container
- Time for action – setting up the project
- Loglines
- Synopses
- Treatments
- Outlines
- Time for action – creating a title page
- Beginning a script—the first two words
- Scenes
- Time for action – formatting scene heading
- Action
- Character
- Dialog
- Parenthetical
- Shot
- Transition
- Text
- Printing it out
- Summary
- Chapter 8: Documentaries and Other Audio-Visual Projects
- What is an audio-visual production?
- Starting an AV project in Celtx
- Time for action – beginning our new AV project
- Time for action – setting up the container
- Title page
- Time for action – adding a title page
- Celtx power
- Writing an AV project in Celtx
- Scene heading
- Shots
- Character
- Dialog
- Parenthetical
- Summary
- Chapter 9: Raising the Curtain on Plays
- Act 1, Scene 1—writing a play
- What are plays?
- Parts of a stage play script
- Time for action – starting a theatre project
- Time for action – creating the title page
- Outlining a play
- The Outline in Celtx
- Play elements
- Act
- Scene heading
- Stage direction
- Character
- Dialog
- Parenthetical
- Transition
- Printing our play
- Tracking the cast
- Summary
- Chapter 10: Audio Plays, Podcasts, and Other Great Sounds
- Listen to this
- Why sound productions?
- Radio plays
- Time for action – setting up our audio play project
- Audio play elements
- Time for action – numbering elements and creating a PDF
- BBC formatting
- Time for action – using BBC formatting
- Summary
- Chapter 11: WAP! POW! BANG! Writing Comic Books with a Punch
- Graphic storytelling
- What are comics?
- Time for action – opening the sample comic book script
- Time for action – creating a Celtx comic book container
- Time for action – building the title page
- Comic book elements
- Page
- Panel
- Caption
- Character
- Balloon type
- Balloon
- Navigating, deleting, and reordering pages
- Summary
- Chapter 12: Marketing Your Scripts
- Appearances are everything!
- What is a screenplay?
- What Celtx does for us?
- Where Celtx needs help
- Sending out a good-looking script!
- Loglines and queries
- A spiffy logline
- An interesting and informative query
- Ways to get noticed
- Film festivals
- Places to get leads
- Places to get leads for money
- Getting support from your fellow writers
- Time for action – marketing using Celtx files
- Be persistently persistent
- Summary
- Conclusion
- Appendix A: List of Recommended Books on Screenwriting and Productions and Online Resources
- Screenwriting
- Production
- Online resources
- Appendix B: Celtx's New Web Look and Smartphone Apps
- Celtx on Smartphones!
- Appendix C: Future Development of Celtx
- Celtx 3.0
- Thank you!
- Appendix D: Pop Quiz Answers
- Chapter 5: Tooling Up for Scriptwriting
- Chapter 6: Advanced Celtx
- Chapter 8: Documentaries and Other Audio-Visual Projects
- Chapter 9: Raising the Curtain on Plays
- Chapter 10: Audio Plays, Podcasts, and Other Great Sounds
- Chapter 11: WAP! POW! BANG! Writing Comic Books with a Punch