Tagged Questions
0
votes
1answer
13 views
Python Adventure RPG Inventory Code (Text)
I am trying to make a text-based rpg in Python, Pygame, and i need a way to manage my inventory slots. Currently, i have no way to find out what is currently equipped, and can only overwrite it, even ...
0
votes
2answers
47 views
Extending a simple Python console program with external code. Did I handle this correctly?
I'm a hobbyist Python programmer with not much experience.
I wrote some code for a solution to a Tic Tac Toe AI problem on the internet.
Then yesterday I wrote a simple console Tic Tac Toe game for ...
6
votes
2answers
234 views
python: design of a simple game
I am trying to code Battleship. It should be a text one-player game against computer where computer and human player take turns in shooting at opponent's ships. I decided to start implementation with ...
1
vote
2answers
129 views
Database calls with Python Flask and SQLAlchemy
I am creating a Python Flask webservice and this is basically how I am doing all of my database calls if a webservice needs to interact with the database:
@event.route("/somepath/<value>", ...
4
votes
1answer
169 views
I'd like a general review on this script that scrubs data from a csv file
Really, what I would like to know is: "What does this script tell you about how I need to improve as a programmer?" I'm somewhat new to both Python and programming, so feel free to minimize your ...
10
votes
2answers
519 views
Replacing Python Classes with Modules
I try to avoid using classes in Python as much as possible; if I don't plan on building on it, I don't build it in the first place. It helps me avoid Java-like classes like FileDownloader(), when I ...
5
votes
1answer
201 views
Improve class design
I am writing a wrapper around the GeUserArea class of Cinema 4D's Python API to enable creating user interfaces using an object orientated interface.
I've already written 2 prototypes, but I am not ...
3
votes
1answer
269 views
What would be a clean interface for this?
I'd like some suggestions regarding how to implement the programmer/scripter interface for building entities in my game. I know what the interaction should be, and what the classes are going to be. I ...