All Questions
Tagged with input javascript
12 questions
1
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0
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158
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Controlling Input Handling in Turn-Based Game
I've been building a turn-based style RPG in Typescript based upon this ROT-JS Tutorial. For the most part it's fairly clear and I have a handle on everything, except I've begun building out a ...
0
votes
0
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112
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Handling "nested" user actions in client/server card game
I'm developing a card game in JavaScript in a functional programming style and I'm unsure what is the best way to implement the flow of player actions that require other player actions for their ...
0
votes
1
answer
842
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Detect how much mouse has rotated in a circle around an XY point
How can I detect if the mouse cursor is moving in a circle around a target, and calculate how many turns it's done?
For example, if I rotate the mouse 4 times around a specific XY point on the screen, ...
1
vote
0
answers
782
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Detecting keys presses between keyboard layouts, operating systems and javascript
I've recently encountered a few headaches when I tried to detect key presses for a custom game engine to supports Windows, MacOS, Linux, and WebGL.
Naive approach:
At first I naively thought that ...
2
votes
1
answer
269
views
Keyboard input conflict in wall jump
I'm trying to make a Megaman-style wall jump in my 2D platform game with JavaScript.
The character can do A,B,C motions when it sticks the wall:
My problem is that when I trying to jump off the wall(...
3
votes
1
answer
442
views
How to handle complex inputs in 2D platform game?
I am trying to add keyboard control for my character in 2D platform game with JavaScript. The character can walk, dash and jump. Here is my current code:
...
1
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1
answer
906
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How to handle keyup events in game loop?
I'm writing a simple game in JavaScript, which already handles basic keyboard input like so:
...
3
votes
2
answers
1k
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Handling input through callbacks or through game loop?
I've tried to figure out how to handle player input properly, but without luck so far.
As far as I have figured out, I can either:
Call the respective methods directly through the callback fired ...
1
vote
0
answers
118
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How to disable touch in Quintus?
I'm trying to build card game using the Quintus game engine. I have objects called Card. I can touch and drag it in the screen but I want just to touch and drag it ...
0
votes
1
answer
618
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Press multiple switches to unlock the door
I made 2 scripts, one that is a switcher and one that checks if object is switched (Switch, SwitchCheck).
Switch script (it's on 2 objects that are switches and both objects have colliders with ...
4
votes
1
answer
3k
views
Unity MouseWheel weapon change
I am trying to make a simple weapon change in Unity3D. The best way to do this is with the mouse scroll wheel, as far as I can see.
I googled on how to do this and found that I have to use ...
6
votes
3
answers
2k
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multi touch on HTML5 with JavaScript?
How action game controls should be implemented so that they would work on smart phones as well?
At the moment I use wasd/arrow keys and I am able to handle for example two keys down at the same time.
...