Accessibility is the discussion of how to make games easier for people to use who might be impaired in some way. Examples are color blindness, general vision impairment, being hard of hearing, or having less than perfect dexterity.
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Designing for visually impaired gamers
Globally the number of people of all ages visually impaired is estimated to be 285 million, of whom 39 million are blind.
— World Health Organisation, 2010.
(That's 4.2% and 0.6% of the ...
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Accessibility of games, how is important for you?
I'm blind and I would know if there is someone that consider important the accessibility, from a blind in particular, when develop a new game.
I don't speak about an audio game, I'm speaking about a ...
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What to think about when designing a simple GUI for a quiz game
I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently ...
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What is the best way to avoid colorblind issues?
About 5-10% of males have some form of colorblindness. What's the best way to ensure you are not turning away 5-10% of your male population from your game?
Just to note colorblindness does not mean ...