Tagged Questions

Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine.

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7
votes
2answers
204 views

Rendering characters, with cut off limbs (Blender models in Java/OpenGL)

What aspects should I take into consideration for creating character animation and rendering classes if I want to be able to have detachable limbs? I've developed a detailed body system that can have ...
3
votes
3answers
193 views

Exporting Blender bones

I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
7
votes
1answer
577 views

How do you add equipment to a 3D character model using XNA/Blender?

I've watched quite a few Blender tutorials, but I have yet to see examples of how to swap out sub-models. So my question is, how do you swap out equipment on a character model? Specifically I’d like ...
2
votes
1answer
616 views

How do I find rotation in 3D based on a vector/normal?

I've been playing with Blender and Python, doing basic things like accessing vertices/normals,etc. I can get the normal of each face of a mesh. I was wondering, how can I get the rotation of a face ...
2
votes
2answers
430 views

Blender modelling for a C++ game?

I want to know if it were possible to integrate models created with Blender into a game written in solely C++.