Tagged Questions
iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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vote
0answers
7 views
How do you incorporate cocos2d with regular iPhone UI widgets?
I want to build a sprite based game using cocos2d. I will be mostly drawing everything in code. I also want to incorporate iPhone UI widgets such as buttons and such. Can these be created to appear on ...
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votes
1answer
68 views
I need Tutorial on animating sprites for non developers
I need a very detailed website, tutorial or article that explains how to design animation sprites for iPhone games. Most preferably the article should be suitable for people with no coding ...
0
votes
1answer
40 views
Where does touch control logic go?
I'm creating a game (or app, depending on how you would define it...) where I'm moving objects (with sprites) on the screen.
I've got this to half-work in both scenarios, but I can't seem to get it ...
0
votes
0answers
18 views
Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?
Just trying out the IOS build process....
Is it normal to see:
Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode ...
0
votes
1answer
70 views
cocos2d looks like it is well supported and widely used, are there other good choices?
I've been googling a bit and looking for ios game frameworks. It looks like cocos2d has the mindshare, and it looks like it has an active community. It also fits my budget ($0.00), as this is really ...
0
votes
1answer
251 views
Game engines that publish to android and iOS
I am about to start on a project which, at a minimum needs to go out to android and ios. Are there any game engines other then Unity which can publish to both? I fear that Unity3d might be more ...
1
vote
1answer
139 views
Why do my sprites have a dark shadow/line/frame surrounding the texture?
I'm starting OpenGL with Apple's GLKit hand I'm having some trouble to get my sprites displayed properly. The Problem is that they all are surrounded with thin dark lines. The screen shot below shows ...
-1
votes
1answer
186 views
cocos3d versus Unity for simple IOS 3D games?
Wondering if anyone here happens to have experience in doing some simple 3D based games/apps for IOS, using cocos3d & Unity and could give some pointers....questions I have are:
GENERAL
1) It ...
1
vote
3answers
182 views
Objective-C or C++ of game engine header file for iOS developers?
We've developed a game engine written in C++. Now we are preparing our game engine for iOS developers.
I guess that many game developers use C++ or Objective-C for their game apps. So I think we ...
2
votes
1answer
98 views
Is glEnable obsolete/unneeded in OpenGL ES 2?
In an iOS app I am writing I am now culling all the GL 1 crap from my GL 2 code. Can I safely remove glEnable?
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vote
3answers
190 views
Making smooth walk/jump/fly etc animations
i am soon gonna start with developing my own game for the iOS, i have the plan and idea of the game ready. BUT i have 1 question. How do people make such a smooth animation? Lets take for example: ...
2
votes
1answer
104 views
Moving a big set of box2d bodies in an iOS endless side-scroller game (such as Canabalt)
I am working on an iOS endless-running game (Robot Unicorn, Canabalt, etc). I'm using box2d for the Physics and Collision Checking and cocos2d for graphics.
To achieve the notion of an endless level, ...
5
votes
2answers
186 views
Getting the number of fragments which passed the depth test
In "modern" environments, the "NV Occlusion Query" extension provides a method to get the number of fragments which passed the depth test. However, on the iPad / iPhone using OpenGL ES, the extension ...
1
vote
2answers
169 views
Flash/Flex/Air and iOS
I'm just a little confused with all of the news recently regarding the cancellation of mobile flash, so was hoping for a little help. I've had a search through and can't find the answers to these ...
1
vote
0answers
114 views
Can you embed a Unity3d mobile project into an existing native mobile app?
I am creating an application for both Android and iPhone that will have a few mini games in it. I would like to create the non game section in native Android and iPhone. My question is, is it possible ...