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6
votes
1answer
212 views

MMO Collision detection

I am building a MMO game server for a 2D game and am currently implementing the collision detection, and I am would like to know what I should do. Lets say I have 1000 players playing and 10,000 ...
0
votes
1answer
265 views

How do I start writing an MMO game server?

I am developing a multi-player on-line game. I just started coding the server but I have no idea how to do it. Do I have to use threads ? And if i do, do I need one thread for every client? Knowing ...
3
votes
2answers
127 views

How do I efficiently code both the client and server at the same time?

EDIT: I forgot to mention, that I'm coding this in Java, so no pre-processor directives :( I'm coding my game using a client-server model. When playing on singleplayer, the game starts a local ...
11
votes
5answers
630 views

Game logic on the server! Good or bad?

I'm currently planning a simple online multiplayer game. And here is the question. Does it make sense to make the whole game logic on the server and just send the input from the client to the server? ...
8
votes
1answer
320 views

How should a team share/store game content during development?

Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic ...
0
votes
0answers
154 views

How do i make a minecraft server mod? [closed]

Possible Duplicate: Mods for Minecraft Server - how does it work? I have made some minecraft client mods, but i've started a server a mounth ago and i want to make a mod for it, but i cant ...
0
votes
2answers
153 views

Can you recommend a game server for a facebook board game?

I am seeking a game server that will scale well. All commercial and/or free software alternatives are welcome. Game will be a boardgame that is similar to poker. Some technical details are listed ...
2
votes
2answers
163 views

Game server position tracking

How would you go about determining a players position server side based off player input? The Setup: Player sends packet to server containing the command and view angles. Server takes the direction ...
6
votes
1answer
185 views

What is involved with writing a lobby server?

So I'm writing a Chess matchmaking system based on a Lobby view with gaming rooms, general chat etc. So far I have a working prototype but I have big doubts regarding some things I did with the ...
6
votes
3answers
265 views

Is there a pattern for writing a turn-based server communicating with n clients over sockets?

I'm working on a generic game server that manages games for an arbitrary number of TCP socket-networked clients playing a game. I have a 'design' hacked together with duct-tape that is working, but ...
9
votes
0answers
262 views

Is there a turn-based game service (like GKTurnBasedMatch on iOS) for desktops?

Game Center's GKTurnBasedMatch seems to provide a pretty robust service for handling turn-based games, and OpenFeint appears to have something similar. The problem is, I'd like something like this for ...
9
votes
1answer
134 views

how to check if a gameserver can handle clients before game release?

we are developing an iOS-based game with multiplayer support. so far everything seems real good but now we want to make sure if server could handle 10000 clients or not. any idea how can I make sure ...
3
votes
2answers
223 views

Synchronize turn based browser game

I'm writing a browser game in php and Sql. I'm also using Javascript - Ajax and Mysql. I'm stack on the battle system because I want to Synchronize the turns of the players in the battle. What I ...
20
votes
6answers
1k views

Who does the AI calculations in an MMO?

I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
2
votes
1answer
143 views

Gameserver travel time checks

I'm making a little RPG multiplayer game where each player can travel long distances. Traveling from point A to B can take up to 10 minutes and – once initiated – is an automatic process. Now, I am ...

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