All Questions
2
votes
0answers
12 views
Google Translate Audio License
For my game, I need text-to-speech. Since it's Android, I decided to settle for MP3s, since the range of words spoken is few.
For my prototype, I'm using Google Translate to generate the audios ...
0
votes
0answers
8 views
SDL 1.3 and extension libraries for VC++ 2010 express
Ive been able to compile SDL1.3 libraries with VC++ 2010 express. But im having a bit of trouble trying to compile the updated HG Mercurial repositories with VC2010++.
The problem comes from the fact ...
-2
votes
0answers
49 views
Creating my first “real” game : Questions about Game-design , structure, release , [closed]
I'm a student and I get programming but I don't study anything like game development or ICT and I want to gather some information because I don't know a lot about it.
I was thinking to create my ...
3
votes
2answers
50 views
What is the metrics of vectors in XNA?
When exporting a model from 3ds Max as FBX to import it into XNA, what metrics should I choose to make 1 unit in 3ds Max equal to 1 unit in XNA?
For example: I have a sphere model with 1m radius ...
2
votes
1answer
38 views
How can I define a complex collision area on top of a tile map?
As many people recommended, I am using Tiled map editor to create a map for my game and it's great particularly because libgdx framework also provides with API for maps from Tiled.
I understand I can ...
1
vote
0answers
17 views
Best way to do buttons for an OpenGL ES iPhone game
I'm making a simple 2d game in OpenGL ES and I want to add movement buttons to it. What's the best way of going about this? In previous projects I've simply added UIButtons to the view but I hear ...
0
votes
0answers
52 views
D20 java engine
I'm trying to incorporate PCGen into my application to avoid recreating the
wheel for D20 system. (Are there any other libraries out there?)
In other words I would like to use PCGen as a library and ...
2
votes
0answers
43 views
How to disable Y-axis movement in the Bullet physics engine
I want to create an object than only moves along the the X and Z axes, while keeping the Y-axis disabled (it's like movement in 2D, and the object wont fall down).
I'm currently using a 6 dof ...
1
vote
0answers
31 views
Depth buffer and render target
When I use this RenderTarget:
renderTarget = new RenderTarget2D(GraphicsDevice, GraphicsDevice.Viewport.Width,
GraphicsDevice.Viewport.Height, false, SurfaceFormat.Color, DepthFormat.Depth24);
...
2
votes
1answer
27 views
Export Maya Animation Data
I have a pretty simple character rig animation. How can I export the raw data of that animation?
I'm looking for some way to export a raw text array of data that tells exactly what every joint does ...
0
votes
0answers
16 views
Sprite Animation Software That Works With Cocos2D
So the title basically says it all. I'm looking for software that would help me to create sprite animations that I could use with cocos2d by allowing me to pose a a sprite and the software create ...
2
votes
1answer
74 views
2D Collision: Check before or check after?
I'm using velocity to move my character, I just add/subtract 0.4f and then update the players position in the update loop.
I was wondering, when would be the best place to check for collision? Do I ...
0
votes
1answer
22 views
AS3 Internal preloader (one swf) for flash game with Embeded() images?
So I am using the Flash IDE.
And I am trying to make a preloader on Frame 1 so that it displays and loads progress before anything else is exported/loaded. So all my assets from the Library are on ...
-1
votes
0answers
39 views
Tutorial on creating simple fighting like Mortal Kombat in ActionScript 3.0 [closed]
I'm looking for a simple tutorial on creating a side-on fighting game like Mortal Kombat, but at its most simplest. So two fighters on a stage (one looking right and the other looking left) and the ...
5
votes
1answer
71 views
How to resolve penetration of two colliding bodies
I've implemented simple 3D game physics engine. I already have decent collision detection in place, now I'm trying to figure out the collision response part. I'm using impulse based method to ...