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How to update a mesh position base on a pressed key?
I have a mesh loaded from a file, like a tiger mesh. At the first time it locates at A position, then if I press a left key, it will moves to B position but the problem is if I press a left key one ...
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How can I make a 32 bit render target with a 16 bit alpha channel in DirectX?
I want to create a render target that is 32-bit, with 16 bits each for alpha and luminance. The closest surface formats I can find in the DirectX SDK are:
D3DFMT_A8L8 // 16-bit using 8 bits each ...