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Geometry Shader and Stream Output with Directx11
I am having trouble trying to send verticies generated in the Geometry Shader to Stream Output. What I am trying to accomplish is to generate verticies from the Geometry Shader and store them to a ...
4
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1answer
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Running geometry shader only once
(Unfortunately couldn't find the answer myself)
Does a neat way to cache the geometry shader results in Direct3D10 or OpenGL exist? (preferably Direct3D10).
I'm building my geometry based on texture ...
2
votes
1answer
143 views
How do I keep a triangle strip between geometry shader invocations?
I'm using a small geometry shader to build a "ribbon" from a set of points. For each point, I create 4 vertices that represent a section of the ribbon:
[maxvertexcount(4)]
void GS( point GS_Input ...