Tagged Questions
0
votes
1answer
59 views
Java Tile Collision Detection not accurate enough
How can I make my isometric tile collision detection more accurate, I'm using the Rectangle class from java to detect collisions but because it's a rectangle it overlaps other rectangles which means ...
1
vote
2answers
74 views
Android pong clone, having trouble getting the paddle to stop at the screen edge
Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
2
votes
3answers
123 views
Ball collisions 'sticking' together
I have a program which simulates many bouncing balls. The balls can bounce off each other and off the sides of the container.
The problem I am having is that sometimes when two balls collide, they ...
1
vote
3answers
132 views
A more sophisticated ball-paddle collision algorithm for Breakout?
I have a simple breakout game I'm working on. The collision code is solid; things bounce as they should and don't pass through things or do other funkiness, but the reflection is a bit simplistic. As ...
0
votes
1answer
130 views
Almost working 2D Collisions
I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask.
I'm currently on the verge of FINALLY getting these collisions to ...
2
votes
0answers
128 views
Collision Detection on floor tiles Isometric game
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
0
votes
1answer
95 views
Movement and Collision with AABB
I'm having a little difficulty figuring out the following scenarios.
In scenario A, the moving entity has fallen to (and slightly into the floor). The current position represents the projected ...
3
votes
4answers
396 views
2D Platformer Collisions
I've basically asked this question before, and I know it's been asked probably a billion times, but I still can't seem to do it. All I want to know is how I should go about doing basic 4-way, ...
4
votes
1answer
245 views
How can I detect collision between a circle and a rectangle?
i'm trying to make a clone of brick breaker, one problem that i am running in to is to do with collision. i know how to detect if a collision has happened but i do not know how to check what side of ...
1
vote
4answers
460 views
Basic 2D game collision
I've been trying to program a game for the past while and I can't ever figure out one thing: collision detection. I can get up+down and left+right to work, but when I put them together, they interfere ...
1
vote
1answer
125 views
Sphere collision response
I have simple mechanism for testing of two balls colliding:
private static boolean isColliding(float firstBallX, float firstBallY, double firstBallRadius, float secondBallX, float secondBallY, double ...
0
votes
2answers
320 views
How to coordinate sprites, player's position and collisions in a Bomberman-like 2D game?
I'm programming a Bomberman in Java (my first game) and I'm having problems with the player's sprites and position in the map. I'm using a 2D integer array to represent:
Unbreakable blocks
...
2
votes
2answers
355 views
Tile based map and collision; getting stuck
I'm trying to make my character move around a tile map with collisions. Everything works fine except for one thing. I show you a picture with the problem:
http://i.stack.imgur.com/ZWI7x.jpg
That is, ...
0
votes
2answers
158 views
Collision Error
I am having trouble with collision detection part of the game.
I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets
...
0
votes
2answers
259 views
Bitmap & Object Collision Help
Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the ...