Tagged Questions

0
votes
1answer
59 views

Java Tile Collision Detection not accurate enough

How can I make my isometric tile collision detection more accurate, I'm using the Rectangle class from java to detect collisions but because it's a rectangle it overlaps other rectangles which means ...
1
vote
2answers
74 views

Android pong clone, having trouble getting the paddle to stop at the screen edge

Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
2
votes
3answers
123 views

Ball collisions 'sticking' together

I have a program which simulates many bouncing balls. The balls can bounce off each other and off the sides of the container. The problem I am having is that sometimes when two balls collide, they ...
1
vote
3answers
132 views

A more sophisticated ball-paddle collision algorithm for Breakout?

I have a simple breakout game I'm working on. The collision code is solid; things bounce as they should and don't pass through things or do other funkiness, but the reflection is a bit simplistic. As ...
0
votes
1answer
130 views

Almost working 2D Collisions

I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask. I'm currently on the verge of FINALLY getting these collisions to ...
2
votes
0answers
128 views

Collision Detection on floor tiles Isometric game

I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
0
votes
1answer
95 views

Movement and Collision with AABB

I'm having a little difficulty figuring out the following scenarios. In scenario A, the moving entity has fallen to (and slightly into the floor). The current position represents the projected ...
3
votes
4answers
396 views

2D Platformer Collisions

I've basically asked this question before, and I know it's been asked probably a billion times, but I still can't seem to do it. All I want to know is how I should go about doing basic 4-way, ...
4
votes
1answer
245 views

How can I detect collision between a circle and a rectangle?

i'm trying to make a clone of brick breaker, one problem that i am running in to is to do with collision. i know how to detect if a collision has happened but i do not know how to check what side of ...
1
vote
4answers
460 views

Basic 2D game collision

I've been trying to program a game for the past while and I can't ever figure out one thing: collision detection. I can get up+down and left+right to work, but when I put them together, they interfere ...
1
vote
1answer
125 views

Sphere collision response

I have simple mechanism for testing of two balls colliding: private static boolean isColliding(float firstBallX, float firstBallY, double firstBallRadius, float secondBallX, float secondBallY, double ...
0
votes
2answers
320 views

How to coordinate sprites, player's position and collisions in a Bomberman-like 2D game?

I'm programming a Bomberman in Java (my first game) and I'm having problems with the player's sprites and position in the map. I'm using a 2D integer array to represent: Unbreakable blocks ...
2
votes
2answers
355 views

Tile based map and collision; getting stuck

I'm trying to make my character move around a tile map with collisions. Everything works fine except for one thing. I show you a picture with the problem: http://i.stack.imgur.com/ZWI7x.jpg That is, ...
0
votes
2answers
158 views

Collision Error

I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets ...
0
votes
2answers
259 views

Bitmap & Object Collision Help

Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the ...

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