Tagged Questions
0
votes
0answers
60 views
3d collision detection on non flat surface
i am developing a game which needs an accurate collision detection algorithm, when a object travels down a slope which isn't flat. To be more precise i need to simulate a skier who travels down a ...
4
votes
1answer
107 views
Heightmap Physics Optimization/Improvement
I'm working on implementing the physics surrounding a player walking on a heightmap. A heightmap is a grid of points which are evenly spaced on the x and z axes, with varying heights. The physical ...
1
vote
1answer
104 views
Checking Collisions In 2D Platformer With Tiles
My team and I are developing a 2D platformer with C++/SDL/OpenGL, and we already defined a collision system, but we have a problem checking collisions with the tilemap.
The tiles of the tilemap are ...
8
votes
1answer
98 views
Deforming surfaces
I try to accomplish an deforming physic behaviour for levelsurfaces, but don't get an idea how to start with the implemenation so far.
Regardless of the shape from the surface (planes, cubes, ...
1
vote
2answers
414 views
Tips for writing 3D Collision detection with opengl
I would like to any tips/articles/tutorials on how to write collision detection using OpenGL and C++ in 3D mainly just simple box collisions etc but also if there are any advanced resources that would ...
2
votes
2answers
103 views
Collisions between players at spawnpoints
I am working on a FPS/MMORPG and ran into a problem at spawnpoints, when I enabled collision detection between players. Neither player would be able to move if both spawned at the same time, because ...
1
vote
2answers
305 views
Collision Problems
I'm having some troubles with a 2D platformer type game (there's more to it, but that's all that matters for this question). I had collision with the platforms working fine, but if the character hit ...
3
votes
4answers
1k views
2D Platformer Collision Handling
I am trying to create a 2D platformer (Mario-type) game and I am some having some issues with handling collisions properly. I am writing this game in C++, using SDL for input, image loading, font ...