Tagged Questions

The quality, efficiency, and speed of running gameplay as a result of several factors in the design and structure of the game and its architecture.

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7
votes
4answers
340 views

How to continuously find all entities within a radius efficiently?

I have a very large number of entities (units). On each step, each unit needs to know the positions of all units near it (distance is less then given constant R). All units move continuously. This is ...
4
votes
2answers
254 views

Why does OpenGL >= 3 only allow VBOs?

I see that OpenGL versions 3 and up eliminate the use of client-side rendering. Immediate mode has been eliminated, and vertex arrays seem to be deprecated. Instead, if I understand correctly, VBOs ...
0
votes
0answers
40 views

What are the responsibilities of a game engine, and which of these things need to especially be efficient? [closed]

Possible Duplicate: What should a game engine do? What are the usual responsibilities of a game engine, and which of these things especially need to be efficient (performance-wise)? Can I ...
0
votes
0answers
71 views

Drawbacks for using only quads for model geometry [closed]

Possible Duplicate: Why do game engines convert models to triangles compared to keeping it as four side polygon What are the main drawbacks for using "only" quads for model geometry? Does ...
10
votes
1answer
220 views

Is precomputed pathfinding still relevant?

Context Old Lucas Arts (ScummVM era) point and click graphic adventure games used precomputed pathfinding. Here's a rough outline of the technique. Step 1 The floor in each room was divided into ...
0
votes
0answers
27 views

Custom Parallax Class performance questions ( Related to Cocos2d or OpenGL)

Looking for best practices in performance! :) I would like to know if my idea is a good approach trying to develop a custom Parallax system in Cocos2d ( although in terms of performance could be ...
2
votes
1answer
104 views

Moving a big set of box2d bodies in an iOS endless side-scroller game (such as Canabalt)

I am working on an iOS endless-running game (Robot Unicorn, Canabalt, etc). I'm using box2d for the Physics and Collision Checking and cocos2d for graphics. To achieve the notion of an endless level, ...
0
votes
2answers
170 views

Which should be faster: 10 flat shaded polygons or 2 with a transparent texture

I have particle system, and I want to the individual particles to take the shape of a star. Which should be faster: Drawing the 10 polygons using a flat shader, or 2 polygons (a square) with a ...
2
votes
1answer
156 views

Drawing a textured triangle with CPU instead of GPU

I understand the benefits of GPU rendering and such, but for a certain limited application I need to render textured triangles purely using CPU. I've built a 3D engine capable of object handling, ...
5
votes
3answers
202 views

How often to save player's state in persistent online games?

In online games, people prefer to log on and off whenever they want. Usually, their game achievements are seamlessly saved, on the server. That is not that difficult to achieve, but I am wondering how ...
4
votes
2answers
198 views

How to efficiently store and display a tile map on the web?

About These are actually two questions in one. First of all I am looking for a way to efficiently store large amounts of tile data. The other aspect deals with querying the data set and displaying ...
0
votes
1answer
183 views

What early design decisions are important for creating “performant” multiplayer games?

I want to create online games and focus on the performance from the beginning. I searched on the internet, but didn't find any an particular answer concerning the design level or development level ...
2
votes
1answer
210 views

How many moves to think ahead for chess minimax AI?

I am thinking of making a chess game, and I read up on minimax trees. How many moves should the AI think ahead so that the player doesn't have to wait a long time? If there are 25 possible moves ...
3
votes
2answers
204 views

How to increase update speed of game?

I have a basic game, in which the player moves the environment around the screen, to give the gamer an impression that the player is actually moving. I want this game to be large and have an open ...
4
votes
2answers
257 views

How to handle multiplayer in JavaScript?

I'm just doing a bit of research into tech to use for a mobile multi-player game. It's more an experiment at present so for the moment, the only thing that Players need to be aware of is the other ...

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