Tagged Questions

Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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3
votes
4answers
204 views

What is the logic behind the 'Loading' scenes in games?

I'm making my first game, it's a tower defense type of game, using Unity game engine and taking Fieldrunners as a reference. I would like to know more about the functionality behind 'Loading' scenes ...
0
votes
1answer
40 views

2D games on Unity and collision detection performance

I'm developing a 2D game for the iOS platform. I have seen a lot of packages on asset store that makes 2D asset creation for unity easier. I have narrowed my selection to just 2, 2d toolkit and ex2d. ...
0
votes
2answers
124 views

How to make a Realtime 3D Eulerian Fluid Simulation like “From Dust” in C#/Unity3D?

So, for a game project I'm going to be working on I need to make a fully working 3D fluid simulator in Unity3D using C#, that can work in real time. The only problem is, I've never done anything like ...
0
votes
3answers
71 views

How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand sign?

How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand signs? Or can I make the characters solid in Unity? I create animations in MAYA and import ...
1
vote
3answers
138 views

Multiplayer API with Unity 3.5 and AS3

On the faq for the current preview release, http://unity3d.com/unity/preview/faq it says that while networking is not currently supported for flash compilation, we can write our own in AS3 using the ...
6
votes
3answers
206 views

What is the procedure followed by game programmers to save game state?

what is the procedure followed by game programmers for saving and resuming game state ? like files/mappings. I want to save it for TD game and I am using unity3D game engine. Thnx
0
votes
0answers
18 views

Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?

Just trying out the IOS build process.... Is it normal to see: Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode ...
1
vote
0answers
59 views

The status of Unity networking code

I am new to unity world I want to inquire the status for networking script and tutorial which is available at unity site my question is: Is that code is compilable as I have couple of times tried to ...
7
votes
2answers
246 views

How can I implement a “fast-forward” feature in my game?

How can I implement the fast forward feature for my tower defense game like in http://fieldrunners.com/ and other TD games? I am using Unity 3D. Would there be something to manage fewer frames per ...
0
votes
0answers
76 views

Corona or Unity3d: Which one is easier and preferable? [closed]

I am a web developer and never done coding in C++ etc for gaming. Which is easier for game development for mobile devices so that I can make small physics based games? Also what are the steps beside ...
0
votes
1answer
250 views

Game engines that publish to android and iOS

I am about to start on a project which, at a minimum needs to go out to android and ios. Are there any game engines other then Unity which can publish to both? I fear that Unity3d might be more ...
4
votes
3answers
150 views

How can teams collaborate on Unity 3D projects?

With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
1
vote
1answer
72 views

How can I create my mesh so that textures applied to it are NOT rotated 90 degrees in Unity 3D?

I'm trying a really simple test in Unity 3D. I want to render a texture on the simplest plane possible. So, I've created a two-triangle plane in Blender, then imported it into Unity. From there, I ...
-1
votes
1answer
186 views

cocos3d versus Unity for simple IOS 3D games?

Wondering if anyone here happens to have experience in doing some simple 3D based games/apps for IOS, using cocos3d & Unity and could give some pointers....questions I have are: GENERAL 1) It ...
2
votes
3answers
170 views

How can I specify which enemies to spawn for each round in a tower defense?

I am making a TD game in Unity, and I would like to know the most common approach to spawning enemies each round. I have more than 200 rounds per map, just like Fieldrunners. Is it some kind of ...

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