Tagged Questions
5
votes
2answers
275 views
How do you handle scripting in multithreaded environment
In my experience, two approaches are preferred when people want to handle scripting in multithreaded environment.
Synchronize every accesses to scripting module with one coarse-grained lock.
No ...
2
votes
2answers
219 views
Profiling code with threads and script interpreter
Basically, how I profile a game that have multithreading and script interpreter? (Lua in my case)
I have no idea of where to look for that.
Also it would be nice to be able to profile code that ...