Tagged Questions

3
votes
1answer
212 views

Suggestions for implementing a dynamic 2D level

I am working on a game that needs a level that is completely generated. Currently my approach is to draw textures for the levels pixel by pixel during the game (in XNA with SpriteBatch). This is too ...
7
votes
3answers
347 views

Drawing particles as a smooth blob

I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles ...
4
votes
4answers
375 views

How would I go about implementing a globe-like “ballish” map?

I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera ...