Tagged Questions
2
votes
3answers
291 views
Should I use Game Engines to learn to make 3D games?
HI i am a software engineering student in his second-last year.
I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
0
votes
2answers
110 views
What is a right datatype in c++ for OpenGL scene representation with use of GLSL
I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std vector filled with structures of vertexes and with their parameters (position , normal, ...
0
votes
0answers
94 views
Getting started with game development [closed]
I'd like to start programming a game both for fun and for making some extra cash. I have a few game design ideas that would work well, but I'm not sure which frameworks/platforms, etc. that I should ...
3
votes
2answers
164 views
How can I make the switch from immediate mode to VBOs?
I've been using OpenGL for a short time now- and I'd like some clarification on VBOs.
As I understand it, a VBO is an object stored on VRAM. In immediate mode, to apply a texture we simply bind it and ...
2
votes
0answers
131 views
Different types of memories which a graphics card has
I've been googling this around and yet nothing showed up but some articles from middle ages which were talking about Gforce mx and ... . My question is just this: what are the different memories in a ...
4
votes
3answers
1k views
Complete Math Library for use in OpenGL ES 2.0 Game?
Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?
The library should contain:
Matrix2x2, Matrix 3x3, Matrix4x4 classes
Quaternions
...
0
votes
2answers
375 views
opengl memory issue - quite strange
I have heard that textures consumes lot of memory but I am surprised how much....
I have 7 textures 1024 16 bit each. And while I will run my app it consumes 57MB of memory.
I think that this is "a ...
3
votes
2answers
232 views
What happens to allocated video memory when the program terminates?
Using OpenGL it is possible to load textures, buffer arrays, compiled shaders and more to the video memory. When a C++ program exits, heap memory that was allocated by it is cleaned. What happens to ...
5
votes
2answers
421 views
Atmospheric Scattering
I want to add some nice atmospheric scattering to my 3D game engine but I am very concerned with conserving resources. I am not very familiar with how its done but can someone please give me some ...
16
votes
7answers
939 views
How to get PS3/Xbox 360 experience without having access to Dev kits?
I am a budding game programmer trying to get into the industry programming for PS3, Xbox 360. The main problem I see is the need to demonstrate my skills to a potential employer, but without access ...