Tagged Questions
4
votes
4answers
398 views
Database structure for a trading cards video game (TCG)
Just started and after pondering with registered users' table everything came to a halt.
So far I've got:
+----------------------+
| tblUsers |
+----------------------+
| ...
11
votes
3answers
415 views
I want to get rid of my make-everything-static-and-global design pattern, but how?
I'm making a little dungeon crawler in space, and I'd like to hear some advice on how to make the backend of the engine nicer. Basically, currently everything is based on a crapload of managers:
...
2
votes
2answers
278 views
How do I get access to the SpriteBatch service in my Sprite class using XNA?
I have the following Sprite class (leaving out everything that doesn't pertain to my question):
public class Sprite
{
public Texture2D Texture { get; set; }
public Vector2 Position { get; ...
8
votes
3answers
686 views
Creating Entity as an aggregation
I recently asked about how to separate entities from their behaviour and the main answer linked to this article: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
The ultimate concept ...
3
votes
2answers
348 views
Receiving user commands in a text based console game
I'm working on a little text based console game for a bit of fun and am starting work on the user commands entered into the console.
Are there some good design patterns for deciding what to do with ...