Tagged Questions

The determination of whether or not two or more entities make contact with each other during gameplay.

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0
votes
0answers
34 views

How to construct solid-leaf BSP tree from polygon soup?

I want to compute a solid-leaf BSP representation of polygon soup exported from 3DS Max for collision detection purposes. As I attempted an implementation, I started running into a number of ...
1
vote
2answers
76 views

Breakout Collision: Detecting the side of collision

I am writing a breakout clone (my first game) and am totally stuck as to how I figure out which side of the brick was hit. I have a collision detection method that looks like this: ...
2
votes
1answer
114 views

Collision Detection problems in Voxel Engine (XNA)

I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have ...
0
votes
0answers
50 views

What's wrong with my GJK algorithm implementation?

I've been trying to implement the GJK algorithm to detect collisions but I'm getting some strange behavior. It works absolutely perfectly in the case of spheres but not when I try it with boxes which ...
10
votes
3answers
260 views

Is showing a collision in slow motion computationally relaxing?

In a lot of racing games (Burnout Paradise, for example) when a collision is about to happen, the game play automatically switches to slow motion and carries on in slow sequence until after the ...
0
votes
0answers
39 views

Sprites vs lines segments (sprites vs floor collision)

I have just implemented a simple quadtree that stores line segments (any angle) as colliders for my world. I now have to implement a way to use this information to get my collisions done. The way I ...
2
votes
0answers
22 views

how get collision callback of two specific objects using bullet physics?

I have got problem implementing collision callback into my project. I would like to have detection between two specific objects. I have got normall collision but I want one object to stop or change ...
3
votes
1answer
110 views

How can I define a complex collision area on top of a tile map?

As many people recommended, I am using Tiled map editor to create a map for my game and it's great particularly because libgdx framework also provides with API for maps from Tiled. I understand I can ...
3
votes
1answer
139 views

2D Collision: Check before or check after?

I'm using velocity to move my character, I just add/subtract 0.4f and then update the players position in the update loop. I was wondering, when would be the best place to check for collision? Do I ...
4
votes
0answers
104 views

Rotating platform glitch in a 2D platformer

So I'm making a tiled platform game in C#/XNA where the whole world is constantly rotating. The huge hurdle was to find out what side of the tile the player was touching, and what angle it was. I ...
0
votes
0answers
21 views

How to create a flexible shape in cocos2d manageable by tapping

I am creating a game using cocos2d, there I need an object which remains static but repels objects on collision, the collision and repel direction should be done as the user drags the objects edjes. ...
2
votes
1answer
135 views

How can I use Rectangle.Intersect() to resolve collisions in XNA?

I have a 2D game written in XNA, and I've been trying to fine-tune my collision resolution. All of my game objects are squares, which means detecting a collision is easy - use the position and the ...
4
votes
1answer
119 views

Are there any good engines for isometric collision detection and platforming?

I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future. The issue ...
2
votes
1answer
102 views

Effects of collisons: broken glass, damaged cars, how are they created?

My question is related in particular to achieving the effects of collision in game engine, how is this done? I have searched a bit, read from the internet and went through a few tutorials, and saw ...
0
votes
1answer
39 views

Effort of impementing interpolation in networked Asteroids

Questions: When we draw with interpolation, where should the collision detection code be? Is it worth implementing interpolation in the following situation? This is for Scrolling Asteroids. I have my ...

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