Tagged Questions
Massive Multiplayer Online game.
6
votes
1answer
211 views
MMO Collision detection
I am building a MMO game server for a 2D game and am currently implementing the collision detection, and I am would like to know what I should do.
Lets say I have 1000 players playing and 10,000 ...
-2
votes
0answers
56 views
I'm trying to create a game that will be somewhat like Second Life, except on a simpler scale? [closed]
I am completely new to game development and was wondering if it is possible to create a game (at little or no cost) that would be somewhat like a mixture between Second Life and an Instant Messenger ...
0
votes
1answer
265 views
How do I start writing an MMO game server?
I am developing a multi-player on-line game.
I just started coding the server but I have no idea how to do it. Do I have to use threads ?
And if i do, do I need one thread for every client?
Knowing ...
10
votes
2answers
314 views
How should I check if a player has completed an achievement?
I'm making an MMO game and I just got to a point where I need to implement achievements... How do I do that? The most straight forward thing to do would be to run this once every 100ms,:
for a in ...
6
votes
4answers
221 views
How does a wow server handle which player position to set to each nearest players?
I already understood how game developers could create very large game levels, bypassing the floating point precision limit.
This was my very first mind boggling question, and I understood it when I ...
2
votes
3answers
223 views
MMORPG game balancing
I've seen a couple of examples of some game balancing techniques in books yet they are not comprehensive and not particularly aimed at MMORPGs but I'm looking for practical examples of game balancing ...
0
votes
0answers
54 views
In a browser based MMO RTS… Art? [closed]
Possible Duplicate:
How do I find artists to work on my game?
I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
18
votes
3answers
760 views
What has stopped MMORTS games from being successful?
We all know that there have been real, commercial attempts to create a successful MMORTS game, but all have failed (by "fail", I mean that it didn't get really popular in the gaming community). Why is ...
4
votes
3answers
300 views
What languages are required for an mmo browser game?
What 'Things' are required for this sort of game? I understand java, c++, javascript, and objective c (iphone programming) fairly well, however I know nothing about networking programming, but I do ...
3
votes
3answers
287 views
Persistent game where you program your own bot(s)
I'm looking for an online game with a persistent world where you are allowed to code (and add) your own 'players' (it can be in any language / script).
A sort of RTS but for bots.
Does that even ...
0
votes
1answer
113 views
Which toolkit to use for 3D MMO game development?
Lately i've been thinking about which path to follow for developing an 3D Online game.
I have googled a lot but i couldnt find a good article that covers both game development and online server & ...
1
vote
3answers
126 views
Best way to implement mouse-based movement in MMOG
I want to design an MMO where players click the destination they want to walk to
with their mouse and the character moves there, similar to Runescape in this manner.
I think it should be easier than ...
1
vote
2answers
82 views
Transition Player Position
I'm currently working on a java MMO with a pretty solid start, but I've come across an issue I need a little help with.
I'm working on player position's. Meaning there X/Y on the screen, if the ...
-4
votes
4answers
203 views
MMO in Actionscript?
Is it possible to make an MMO in Flash CS5 with Actionscript 3.0? I hope this question isn't too broad. I'm not asking how. I'd also like to see some examples if it's already been done.
4
votes
1answer
216 views
In MMO game, how to handle user characters, who are offline?
In my medieval MMO game, players have their own character, that represents themselves inside game. Like a King. Players could have cities and armies, but King acts as main driving force.
Then it ...