Tagged Questions

The algorithmic generation of content in the middle of gameplay, as oppose to the manual placement of preset content and assets.

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0answers
79 views

3d modeling based on genetic techniques

I'd like to generate models based on genetic techniques. All information about the model would be stored as genes in the DNA file. The models to be created are creatures, like humans or animals. I ...
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0answers
75 views

Creating a model procedurally through coding? [closed]

Possible Duplicate: Creating a basic character skeleton from code I'd like to have a procedural system that uses a string of data to create a 3d creature. The way I've thought to do this is ...
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vote
2answers
174 views

Creating a basic character skeleton from code

I'd like to have a procedural system that uses a string of data to create a 3d creature. The way I've thought to do this is to use the code to generate a simple creature skeleton (I'll get to the skin ...
13
votes
3answers
523 views

How can I generate floating land masses for a Minecraft-like engine?

I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video: http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related ...
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1answer
110 views

Generating spherical world from heightmapped terrain

I am using a standard heightmapped procedural terrain in my project. However, I want the terrain to appear spherical when the user zooms out. This is an attempt to simulate the appearance of a ...
8
votes
2answers
231 views

What kind of environment is expected in elevated, hot areas?

I'm creating an "exploration" game where the overworld map will be randomly generated. The biomes are generated using the data given by a "temperature map" , a "humidity map", and an elevation map for ...
12
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4answers
318 views

Simple noise generation

I'm looking to generate noise that looks like this: (images courtesy of Understanding Perlin Noise) I'm basically looking for noise with lots of small "ripples". The following is undesirable: ...
1
vote
1answer
62 views

Help with puzzle game

I have a pattern game and it is almost done however I am stuck on the last part. I have a screen with 25 blocks (in a table format 5x5) and the user clicks on it to turn over the blocks, I need to ...
10
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2answers
447 views

How can I generate Worms-style terrain?

I'm working on a Worms-styled game and want to generate some terrain procedurally. I've previously done a lot of terrain generation using perlin noise, and this is what I started out using for this ...
13
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3answers
386 views

A simple map, four biomes, and how to distribute them

Here's the basic idea: I've got a Rogue-ish, perhaps Dwarf Fortress-ish game, with a randomly generated overworld and several dungeon entrances scattered around it. I already have the dungeons ...
0
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0answers
79 views

Drawing hole in a mesh with procedural texture (Cg or HLSL)

I'm working on a program like a game scene editor. There's a tool for building walls and I need to draw windows or doors (presented as 3d models) in walls. There are some ways to do this. The first ...
2
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2answers
237 views

Different ways to store a 2D map/landscape in XNA

I was looking around at this site about eight months ago and wish I saved the location of this topic but I was wondering the different map rendering styles that you can do in XNA. The one style I ...
7
votes
2answers
232 views

Evolving a Terrain Generator

I just recently asked this question and the conclusion seems to be that using genetic programming (GP) for Procedural Game Content Creation hasn't really been done. I want to change that. I'm fairly ...
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3answers
324 views

Evolutionary Procedural Generation

Are there any examples of companies or papers using evolutionary algorithms (EA) or genetic programming (GP) in procedural generation of content for games? Does this exist in the industry? This is ...
5
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2answers
291 views

How could I improve this random map?

following my previous post on random world map generation, I used several algorithms and obtained results similar to this: http://i.imgur.com/CKL2R.png (the height values are quantisied for viewing ...

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