Tagged Questions

The tag has no wiki summary.

learn more… | top users | synonyms

0
votes
1answer
80 views

SFML RenderWindow fails to display anything

I've been trying to create an SMFL program which can update graphics even while the window is being resized. I created a thread which runs a function that collects events, and initially creates the ...
4
votes
2answers
173 views

What is road map for Windows 3D game development in C#

I used WPF 3D to make a demo program a while ago. I'm now want to give some other things a shot but find working in WPF 3D ... confining. I have looked at Managed Direct3D but read that it's dead. I ...
-2
votes
0answers
186 views

Which 2011 - 2012 laptops are great for Game Development [closed]

Criteria: I need a Windows 7 laptop with the specifications of about 8 to 16GB's of ram , The newest ATI or Nvidia graphics card, at least 500 GB's of storage space, and the processor needs to be a ...
0
votes
2answers
100 views

Is it possible to create a Facebook game that is a Windows executable?

I'm thinking of trying to make a game, and I heard Facebook is good place to make it popular, but I don't want to make a sprite-based Flash game, I want to use OpenGL for rendering to get nice ...
4
votes
1answer
69 views

On Creating a D3DX10 texture atlas

I have a DirectX10 texture (ID3D10Texture2D) that I load from disk with the following code: CComPtr<ID3D10Device> spD3D; // Initialized correctly elsewhere hr = D3DX10CreateTextureFromFile( ...
2
votes
2answers
265 views

Why is OpenGL using 100% CPU shortly after start up when wglSwapIntervalEXT is enabled?

I have a game which uses SFML, which in turn uses OpenGL. When I run the game, it will use 100% CPU for (usually) about 24 seconds, and then immediately falls down to normal usage. I can't figure out ...
14
votes
2answers
812 views

Is it safe to use Sleep() in game loop (on Windows)?

Is it safe to use Sleep() function on Windows in game loop (C++)? I want to have fixed frame rate.
1
vote
1answer
121 views

What are developers using for voice chat on Windows?

On Xbox360 XHV2 is used for dealing with voice data, and XAudio2 is used for the low-level processing of that data. What is the XHV2 equivalent under Windows, assuming FMOD is used for the low-level ...
2
votes
1answer
150 views

How do I get an xbox 360 controller to rumble?

I am interfacing with the controller using the windows HID API. It seems that its output report length, as provided by the HID driver, is 0, which means I can't send it anything (e.g. make the rumble ...
3
votes
2answers
284 views

Does Unity for PC use Direct3D or OpenGL?

I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL? P.S. I'm not sure if it's called Direct3D or DirectX
2
votes
2answers
198 views

How does one write to another process's OpenGL/DirectX context?

I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this. It is easy to write my client in my graphic context... but what ...
2
votes
2answers
169 views

How detect which OpenGL texture formats are natively supported?

For example, how detect if my videocard doesn’t support "bgr8" and convert it to another format, such as "rgba8" in software mode. UPDATE: Sorry for the confusion. This question more about situation ...
1
vote
1answer
87 views

When rendering on two different computers, the texture is glitchy

I am using Ogre3D, and have been using it for a while. Also lately, I have been using the Opengl Rendering system that is included in Ogre, only because Directx will not compile correctly(Will post ...
7
votes
4answers
630 views

Why do games run so much better in Windows than in OSX?

For example, on my Mac Mini with Bootcamp, Team Fortress 2 runs at about 20fps in OSX and 80fps in Windows. This seems to be a common case. Why is this?
1
vote
3answers
745 views

Is Carmack right about PC performance? And do windows 8 do something to address his concerns

Here John Carmack claims that PCs are still slower that current gen console hardware because of the overhead. "A lot of it's driver overhead issues, where there's so much that we do in the game, ...

1 2 3 4
15 30 50 per page