Game Development Weekly Newsletter

Top new questions this week:

Version control with game development - When should I branch?

I recently started using Version Control with my projects (even though I'm working alone on them). I find that it gives a nice way to keep history of the whole development process (with issue …

game-industry version-control  
asked by Jesse Emond 20 votes
answered by Trevor Powell 26 votes

How does a one-man developer do its games' sounds?

Before anything, that's not a "oh, where can I find resources?" question. Well, I've been curious about one thing in the indie games industry. For the development of the game, such tasks like game …

sound indie sound-effects  
asked by Gtoknu 15 votes
answered by Valryon 15 votes

How important do you find exception safety to be in your C++ code?

Every time I consider making my code strongly exception safe, I justify not doing it because it would be so time consuming. Consider this relatively simple snippet: Level::Entity* entity = new …

c++ programming  
asked by Kai 13 votes
answered by Josh Petrie 12 votes

Difference between orthogonal map and isometric map

I am laughing at myself ignorant on this. Google didn't produce an obvious answer. Could someone explain what orthogonal map and isometric map are, and how they are different?

maps  
asked by Paul 11 votes
answered by David Gouveia 23 votes

Are difficult code tests when applying for jobs the norm?

I just did the online tech test for Lionhead and found it a bit defeating. There were questions that required you to work out the answers to recursive algorithms that accepted arrays as arguments and …

game-industry jobs  
asked by Asher Einhorn 5 votes
answered by Stowelly 3 votes

How should I go about learning XNA?

I want to start learning how to make games in XNA, but I have no idea where to start! If someone could advise me on what pieces of software I need and some good books or tutorials to look at, that …

xna c#  
asked by ryansworld10 11 votes
answered by Twitchy 7 votes

Is storing all game objects in a single list an acceptable design?

For every game I've made, I just end up placing all my game objects (bullets, cars, players) in a single array list, which I loop through to draw and update. The update code for each entity is stored …

programming  
asked by Deza 8 votes
answered by Josh Petrie 12 votes

Greatest hits from previous weeks:

Good GUI for OpenGL

I am starting to learn OpenGL with FreeGLUT using the Superbible and the knowledge i have from my elementary graphics to brush up on my skills. To get more from this experience i want to integrate a …

c++ opengl gui  
asked by Cristina 19 votes
answered by Joe Wreschnig 9 votes

Why is it so hard to develop a MMO?

I want to develop a MMO like World of Warcraft, but some basic research says that is going to take months (if not years) and cost a lot of money. I'd like to know why.

engine mmo costs  
asked by matias.valdenegro 56 votes
answered by ravuya 121 votes

Can you answer these?

Ruby on Rails Browser Based Game Engine

Does anyone one know of a good Ruby On Rails compatible Browser Based Game Engine ?

engine  
asked by Joseph 2 votes

UDK game Prisoners/Guards

For school I need to make a little game with UDK, the concept of the game is: The player is the headguard, he will have some other guard (bots) who will follow him. Between the other guards and the …

ai udk  

Using BulletML in C++

Are there any examples of using BulletML (via the libbullml library), in C++. I'm not sure where to start. For example I know I must extend BulletMLRunner, however there is no such Bullet class which …

c++ shoot-em-up  
asked by Onedayitwillmake 1 vote
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