Tagged Questions
2
votes
2answers
426 views
What Java library provides a high-level communication interface suitable for use in an action-game server?
I need to write a server for an action game, which needs fast communication with the client. There will only be one server, and I'll split the world in zones. The client will be written in Java using ...
3
votes
1answer
217 views
Network Game testing via Wireshark
How can i check/inspect the performance of my network game via Wireshark and specifically the Graphs available in Wireshark,i want to test the performance of my network game. which kind of graphs can ...
2
votes
3answers
245 views
Suitable Client Server setup for Network Game testing
I want to test my Client/Server game for which, currently, I am using localhost for both Client and Server.
Obviously I'm not getting any fluctuation in data and measure idea of performance, and in ...
1
vote
2answers
103 views
Observing particular Port for measuring network game performance
How can I check/inspect the performance of some network application via observing the port it used, I want to test the performance of my network game.
If my game is using port 1009, how can I check ...
2
votes
1answer
124 views
What causes my client's painting & input thread to stop?
I recently returned to face a problem I had with a game client of mine, i.e. the client's thread responsible for input & painting becomes unable to run after some while.
I suspect that it has ...
6
votes
5answers
911 views
Which server platform to choose
I'm going to write a server for an online multiplayer with these requirements:
Pretty simple turn based game (think a card game) that is played entirely on the server (security reasons)
Must be able ...