Tagged Questions
4
votes
3answers
307 views
Persistent game where you program your own bot(s)
I'm looking for an online game with a persistent world where you are allowed to code (and add) your own 'players' (it can be in any language / script).
A sort of RTS but for bots.
Does that even ...
1
vote
1answer
247 views
Networking SFML Berkley Sockets
So I'm starting work on a multi-player space shooter. And I've run into some issues. As I type this, my system is currently:
//Main While Loop
Gather Input
Update Own Sprites Based on Input
Send ...
8
votes
2answers
354 views
What are the restrictions of 3g online games
I am looking into make a 3g online multiplayer game for the iphone. Multiplayer is my main focus but I have noticed all game apps require wi-fi. Dose anyone know if this is simply an issue with the ...
4
votes
1answer
148 views
Are there any clever methods of regulating bandwidth usage for voice chat payload packets?
For example, suppose my code can determine that upstream bandwidth is unusually limited. And suppose I'm using a fully-connected mesh topology combined with a UDP-like protocol for voice chat. Is ...