Tagged Questions
The synchronization tag has no wiki summary.
-2
votes
2answers
117 views
Resources about movement and simulation in multiplayer games [closed]
I am developing a multiplayer game, similar to Castle Crashers. This is the first multiplayer game I do so, before starting to code, I am trying to learn what's the best way to do it. I found some ...
4
votes
1answer
222 views
Network client-server message exchange and clock synchronization help
i'm doing a fast paced physics game that is a table hockey. With two mallets and one puck. The game runs on iphone / ipad and i'm doing the multiplayer part through GameCenter.
This is how the ...
7
votes
5answers
316 views
Multiplayer synchronization and pathfinding
I have a point & click type interface on a client, which runs an A* on the server, for path-finding.
The game is controlled like an RTS, but the world is persistent, so players should be able to ...
2
votes
2answers
156 views
Variable-step update() in game loop is falling behind, how can I get around this?
I'm working on a minimal game engine for my next game. I'm using the delta update method like shown:
void update(double delta) {
// Update code that uses `delta` goes here
}
I have a deep ...
14
votes
3answers
662 views
Low traffic client synchronization with server in MMO
I am implementing MMO where player flies in space on his starship controlling it with arrow keys and cooperate with other players.
I want to implement it so that player will be able to dodge his ship ...
6
votes
2answers
559 views
How to make footsteps sound sync with animation (FMOD/Wwise/similar)
How do you pros out there implement footstep sounds in so that they're synced with character animation?
I have an idea in mind: an FMOD event that has two footstep playback triggers, and a parameter ...
16
votes
4answers
1k views
How is load balancing achieved in MMOs?
I believe it's a common requirement of MMOs that processing for a single shard or realm can be done over several servers to ease the load. I'm curious as to how this can be done whilst maintaining a ...
3
votes
2answers
456 views
Game clock Synchronization in python
I am working on a network game project in python which we want to keep synchronized. I would assume we should use Network Time Protocol to cater for different levels of lag.
That being the case, is ...
5
votes
3answers
887 views
Synchronizing clients with a server and with each other
What is the best way for keeping all clients synchronized with a server and with each other?
Currently, we have two approaches in mind:
When a client sends something to the server, the server ...