Unanswered Questions
16
votes
0answers
927 views
Why is this beat detection code failing to register some beats properly?
I made this SoundAnalyzer class to detect beats in songs:
class SoundAnalyzer
{
public SoundBuffer soundData;
public Sound sound;
public List<double> beatMarkers = new ...
15
votes
1answer
442 views
Are there any good tilesets for hex-based maps that are available for free use?
Does anyone know of any good tilesets for hex-based maps that are available for free use? The tiles from Battle for Wesnoth seem to be under a license that would allow others to use them in their ...
15
votes
0answers
292 views
How can I get my game to show up in the Games Explorer on Windows?
I want to create an installer for a game which allows for an icon to be put in the Games Explorer for Vista and Windows 7.
I have created the GDF, then built the script for project and obtained the ...
12
votes
0answers
187 views
How do you author HDR content?
How do you make it easy for your artists to author content for an HDR renderer? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR?
Note that I'm not ...
10
votes
0answers
247 views
What is the math behind the light effect in krakatoa?
I'd like to know the math behind the light effect in krakatoa (click here for an example).
Light source is traveling with particles, but how is shading done? Is it something simple, like Phong ...
10
votes
0answers
277 views
Is there a turn-based game service (like GKTurnBasedMatch on iOS) for desktops?
Game Center's GKTurnBasedMatch seems to provide a pretty robust service for handling turn-based games, and OpenFeint appears to have something similar. The problem is, I'd like something like this for ...
8
votes
0answers
60 views
How should I handling clipping vertices that are closer to the eye than the near clip plane?
I'm rolling my own 3D engine in Javascript and using only canvas drawing, no WebGL. This is another Minecraft clone, I love boxes, don't judge me.
So far everything works wonderfully, except for one ...
8
votes
0answers
348 views
Are the Marek-knows tutorials any good or still relevant?
Anyone have any experience with this? This hasn't been refereed as mush as it 'looks/sound' like.
http://www.marek-knows.com/index.php5
Among many other products, the site provides game engine ...
7
votes
1answer
568 views
Java code for client-server game on Android
I have developed a game on Android. Now I want to play it on wifi or 3G. I have game packets which I want to send form client (mobile) to server then to another client (mobile).
I don't know how to ...
7
votes
0answers
536 views
How can one compile Darwinia under Linux?
Introversion is now offering the Darwinia+Multiwinia source for sale, stating
Note: You will need Windows and Visual Studio 2008 to build the games. We have tested that the code compiles correctly ...
7
votes
0answers
194 views
Efficient Sprite Batching
Am considering porting over from XNA to the Stage3D API's (Molehill).
So as a performance examination I've implemented sprite-batching, but the performance is not all that great, while with XNA i can ...
6
votes
0answers
361 views
How can I get the palette of an 8-bit surface in SDL.NET/Tao.SDL?
I'm looking to get the palette of an 8-bit surface in SDL.NET if possible, or (more than likely) using Tao.SDL. This is because I want to do palette swapping with the palette directly, instead of ...
5
votes
0answers
203 views
Are there any good 2D fighting game engines that can be used to make a commercial product?
I'm looking for a good 2D fighting game engine based on sprites. I really dont care much about which language that it is programmed in. Specifically I'm looking for an engine I can use for a game I ...
5
votes
0answers
132 views
How does this animation work?
This project "Locomotion Skills for Simulated Quadrupeds" creates an animation for the dog model in the program. However if you go into the project's files the dog's skeleton is made of individual obj ...
4
votes
0answers
87 views
Rotating platform glitch in a 2D platformer
So I'm making a tiled platform game in C#/XNA where the whole world is constantly rotating. The huge hurdle was to find out what side of the tile the player was touching, and what angle it was. I ...