Tagged Questions
13
votes
3answers
897 views
Multi-threaded game (engine) design resources?
What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
12
votes
2answers
856 views
What should a game engine do?
I'd like to improve my skills/try something new and I'd like to start with 3D. I have read Starting programming in 3D with C++ but I have question about engines:
What should engine do? I know it is ...
12
votes
11answers
1k views
Simple game engines / development tools made with artists in mind?
I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my ...
12
votes
7answers
1k views
What scripting language would you recommend for a C++ game project?
By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
7
votes
4answers
630 views
What are some good resources for creating a game engine in XNA?
I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design ...
5
votes
2answers
252 views
Could I be going crazy with Event Handlers? Am I going the “wrong way” with my design?
I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen ...
5
votes
3answers
214 views
When does parallel-tasks engine becomes a good solution?
I'm often tempted to break the game I'm working on to try a parallel-tasks based architecture, but that don't seem a big requirement for my project so I avoid this for the moment. I'm planning to just ...
5
votes
6answers
411 views
What tools should I consider if my aim is to make a game available to as many platforms as possible?
We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning.
Our strategy will be to ...
4
votes
6answers
228 views
Where can I advertise my engine/library/framework to attract users?
[Hypothetically] I have just finished my game engine/library/framework.
Now, I want to share it with people who may find it useful in their projects. Where can I advertise it to gain users?
EDIT: By ...
4
votes
4answers
577 views
The recommended road map to be a good graphics/game engine programmer
I am a computer science student and I am developing with C/C++ and Python and I want to begin learning graphics tools to start developing with game engines, especially the Blender Game Engine. So what ...
2
votes
1answer
147 views
Approximating walking physics via simpler sliding physics
I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't ...
1
vote
2answers
74 views
Android pong clone, having trouble getting the paddle to stop at the screen edge
Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
1
vote
2answers
257 views
What are the technologies used to create Metal Gear game?
What are the technologies (programming languages and engines for example) used to create "Metal Gear : Snake Eater" and "Metal Gear : Guns of The Patriots"?
Is it usually to keep those things secret?
...
-6
votes
1answer
98 views
What platform should I use? [closed]
I will be doing final year project this year, its a group of 6 members project. But in the group, only 1 member is experienced (mid level) in programming (ah yes, thats me).
The game should be an ...