Tagged Questions
1
vote
1answer
34 views
Android Game, Blurring effect while moving camera
I have posted this issue on stackoverflow, but unfortunately nobody couldn't find solution, maybe someone here know this.
I'm developing Side Scroll 2D Game, using AND ENGINE
...
0
votes
1answer
65 views
Java 2D Tile Map and Moving Sprites with threads
I'm having difficulties understanding how to use threads and I'm not sure if my basic structure is right.
This is my Board Class:
package mortifera;
import java.awt.Color;
import java.awt.Graphics;
...
1
vote
0answers
75 views
How can I organize code for views efficiently?
I'm making a video game for the Android platform and I need advice on the overall set up of the activities and views in the code. I don't need actual code, psuedocode will do, but actual code always ...
0
votes
0answers
72 views
ParticleSystem in Slick2d (with MarteEngine)
First of all, sorry if this sounds very newbie-ish. I'm stuck at making a ParticleSystem I made using Pedigree to work in my game. It's basically an explosion that I want to display whenever an enemy ...
2
votes
1answer
47 views
Steady zoom on center in LWJGL (Modelview)
I am having a problem in LWJGL with zooming in and out. I am using glScaled(zoom, zoom, 1) before glTranslated. There are 2 problems:
1. The rate of zoom speeds up a lot when zooming out (lower zoom ...
0
votes
1answer
132 views
Almost working 2D Collisions
I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask.
I'm currently on the verge of FINALLY getting these collisions to ...
2
votes
0answers
129 views
Collision Detection on floor tiles Isometric game
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
1
vote
0answers
120 views
How move sprite in Java 2d (swing) with keyboard?
I'm practicing some simple techniques with Java swing games, to learn the basics. Right now I'm practicing how to move a sprite... but it's not working! whhyyyy
Here is what I've come up with so far ...
3
votes
4answers
397 views
2D Platformer Collisions
I've basically asked this question before, and I know it's been asked probably a billion times, but I still can't seem to do it. All I want to know is how I should go about doing basic 4-way, ...
0
votes
1answer
131 views
Are there any top down view sources available for SLICK/LWJGL?
I've been working with java for a few months now with my girlfriend and we're moving along at an expected rate. I understand the concepts of OOP, we've built many pseudo code starter games from ...
4
votes
3answers
376 views
Rendering only what is on the screen
I am fairly new to this world, so bear with me.
I have a grid of blocks in a top-down, 2d game written using Slick. The best way to think of it is the Pokemon world.
Right now, I am rendering all ...
4
votes
1answer
237 views
Is Java AWT suitable for 2d game rendering?
[Reposting this question from stackoverflow, as it was pointed out that it fits better here.]
I'm currently porting my 2D game engine to Java. I looked at some of the game libraries pointed at here ...
4
votes
1answer
241 views
Appropriate level representation / data stucture for a 2D platfrom game?
I'm about to program a copy of Mario in Java. I'm thinking on 2 representations/data structures for the levels but I'm not sure which one should I choose:
A 2D integer array.
A quadtree to divide ...
0
votes
2answers
257 views
Can you help me find resources for developing a top-down 2D game in Java?
I just started reading about games, and I'm going to develop a game where a person is moving around on a 2D map. My preferred language is Java. Is that suitable to develop games?
I'm going to ...
0
votes
2answers
321 views
How to coordinate sprites, player's position and collisions in a Bomberman-like 2D game?
I'm programming a Bomberman in Java (my first game) and I'm having problems with the player's sprites and position in the map. I'm using a 2D integer array to represent:
Unbreakable blocks
...