Tagged Questions
7
votes
2answers
148 views
Rendering characters, with cut off limbs (Blender models in Java/OpenGL)
What aspects should I take into consideration for creating character animation and rendering classes if I want to be able to have detachable limbs? I've developed a detailed body system that can have ...
3
votes
1answer
95 views
Error when trying to use VBO “array vertex_buffer_object must be disabled to call this method”
EDIT
I have effectivley re-wrote this question in order to greatly imrpove its quality - see revision logs if you must
I have narrowed down my problem to the initialisation phase of my program, when ...
3
votes
1answer
108 views
Fire simulation using java and opengl
i'm newly working with opengl. I'm trying to create a simple program that will simulate fire. My question is what are the ways other than particle effects to simulate fire. And can fire simulation ...
1
vote
1answer
65 views
Need some help implementing VBO's with Frustum Culling
i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the ...
7
votes
2answers
181 views
What is the primary use of Vertex Buffer Objects?
From what I've read, it seems VBOs are purely for performance.
I'm working on a very rudimentary learning project in lwjgl and I'm just trying to figure out what more advanced features of the library ...
-3
votes
0answers
100 views
JOGL2 test compiles, but doesn't execute - help?
I have a problem with JOGL2.
My JOGL2Template.java compiles fine, but executing it results in the following error:
D:\java\java\jogl>javac JOGL2Template.java <== compile ok
...
1
vote
1answer
97 views
Ray picking - get direction from pitch and yaw
I am attempting to cast a ray from the center of the screen and check for collisions with objects.
When rendering, I use these calls to set up the camera:
GL11.glRotated(mPitch, 1, 0, 0);
...
0
votes
1answer
90 views
Struggling to get set up with JOGL2.0
I did have JOGL1.1 set up and working, but I soon discovered that it did not support the latest OpenGL, so I started work on upgrading to JOGL2.0 it's not gone too well.
Firstly, is it worth me ...
2
votes
2answers
251 views
How should I do 3D games through Java on a mac?
I have been self-teaching myself Java on the mac mostly because the language is cross-platform. Recently, I have been only able to develop 2D games using the Graphics2D class.
Now, I want to learn ...
7
votes
3answers
306 views
How can I make OpenGL textures scale without becoming blurry?
I'm using OpenGL through LWJGL.
I have a 16x16 textured quad rendering at 16x16. When I change it's scale amount, the quad grows, then becomes blurrier as it gets larger.
How can I make it scale ...
2
votes
1answer
460 views
Making a HUD/GUI with OpenGL (LWJGL)
I'm at the stage in my game development where I need to make a HUD or GUI. I've never gotten to this part, so I don't know how its done. I tried rendering a simple quad at a fixed position on the ...
3
votes
1answer
92 views
Restricting Camera Movements with OpenGL
I've been programming a game using the Java library LWJGL. I've got a little problem, though. It is a 2D game, and I'm aiming for a game like the original Civilization (I quick Google of "Civilization ...
1
vote
3answers
199 views
OpenGL Camera causes spatial distortion
I'm trying to implement a 3D camera of the "Orbit around the origin" variety in a game engine I'm developing in order to learn about 3D graphics and game programming. I have a basic handle on the ...
0
votes
1answer
170 views
How do you create a fractal cube-map?
I want to create a map similar to how Mincraft and other related games do. I just haven't the faintest clue on how to do so. Can anyone point me to a decent tutorial or give me a decent run through? I ...
3
votes
1answer
256 views
Particle System OpenGL (ortho)
I want to implement a particle system in my game but i have no idea where to start :S
I've never programmed a particle system, so this is my first time >.<. I only want to display pixels ...