0
votes
0answers
32 views

Collision Detection problems in Voxel Engine (XNA)

I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have ...
-1
votes
0answers
31 views

Best Algorithm for attacking in the Risk Game

I apologize in advance for my English.I'll try to explain my problem. I am working on new version of the Risk game. I want to change the attacking algorithm to make it more similar to real life war. ...
0
votes
0answers
22 views

Can a texture's UV coordinates be animated (scrolled) when part of a SpriteSheet?

Alright so my question is about texture manipulation in Flash Stage3D / Context3D using AGAL for the shader language. But I'm pretty sure this could be applicable in other situations involving GPU ...
2
votes
0answers
37 views

Creating map files for a 3D game

I've created plenty of 2D games and now that I've gotten my hands dirty working with 3D in opengl I want to start a game. The issue is I don't know how I can store all the map data. Not only the ...
0
votes
1answer
23 views

Game state from Web to iPhone version?

I'm currently in the planning stages for an Web and iPhone game. I'm developing it with Adobe AS3/Air. I was wondering if it's possible for people to be able to play the Web version, save their state ...
2
votes
1answer
61 views

Processing component pools problem - Entity Subsystem

Architecture description I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD ...
2
votes
1answer
44 views

Creating a Model out of Math primitives

Here is a litte sample that I drew in Blender to visualize what I am planing to create: Cone with spheres sample I already have the code to generate the cone and the spheres as mentioned in my ...
1
vote
1answer
33 views

how to ignore physics collision of some objects in box2d

I know this sounds silly but I would like some objects to follow physics while others not to collide each other. I tried to achieve them by setting their position exclusively. But then it will ...
0
votes
0answers
23 views

free asset library for panda3d

my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...
0
votes
0answers
43 views

What's wrong with my GJK algorithm implementation?

I've been trying to implement the GJK algorithm to detect collisions but I'm getting some strange behavior. It works absolutely perfectly in the case of spheres but not when I try it with boxes which ...
1
vote
0answers
34 views

How can I remove inventory items in a Bukkit plugin?

I am making a Bukkit plugin that takes the player to a "FunZone" and allows them to do just about anything. I don't want data transferred between the two worlds. So far I have got most everything ...
1
vote
0answers
31 views

How can I fix these errors with Panda3D's sample projects?

I just installed the latest Panda3D packages on a Mint 12 32-bit virtual machine. Then I downloaded and configured Eclipse and tried to run the Asteroids sample project. The window is created ...
1
vote
1answer
25 views

How can I draw a model with a color on WP7?

How can I draw a model with a color (and still be aware of the lighting)? This is really straight forward when you can use shaders, but on Windows Phone you can't.
1
vote
1answer
52 views

Why does my model render differently with different BasicEffect instances?

I'd like to understand why I get a completely different result when I replace the effects of a model (as suggested by How To: Draw a Model with a Custom Effect) with a BasicEffect that I instantiate ...
13
votes
2answers
501 views

How does a one-man developer do its games' sounds?

Before anything, that's not a "oh, where can I find resources?" question. Well, I've been curious about one thing in the indie games industry. For the development of the game, such tasks like game ...

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