All Questions
Tagged with animation collision-detection
11 questions
0
votes
1
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858
views
How can I create a pressure pad in order to open a door?
I'm making a 2D platformer with Unity and I'm trying to create a pressure pad to open a door. I want the door to open when the player is on the pressure pad and close a few seconds after the player ...
1
vote
1
answer
333
views
What technique can I use to animate interaction between tiny objects in a sim game?
In simulation games like Sim City and Factorio, there are numerous interaction between tiny objects that needs to be animated. e.g. random people walking on the sidewalk, then waits for a bus, then ...
1
vote
1
answer
428
views
How can one replicate the 'Quake Disruptor' of Wipeout XL/2097?
Following my previous question, I am wondering how one can achieve the same effect under Unity?
The effect in action
https://youtu.be/kzmmLeCwL0g?t=790
Description of the effect
When you fire the ...
1
vote
1
answer
821
views
How to handle hitboxes/hurtboxes in animations?
I'm curious how I should go about structuring hitboxes and hurtboxes for my actors. For context, I'm developing a game engine in OpenGL, using C# and OpenTK. I have developed a working skeletal ...
0
votes
1
answer
258
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Multiple instances of same sprite class showing different animation frames in libGDX and box2d
So here is my problem. I created an enemy class which extends Sprite in libGDX with a Box2d body in it for collision detection. My code calls the enemy class dynamically within the game in a loop, but ...
3
votes
1
answer
772
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Jumping onto higher ground Collider issues
What's the general solution to the following character animation problem (I'm using Unity)?
You have a character with a capsule collider and a jump animation that allows you to jump onto higher ...
0
votes
1
answer
4k
views
Unity5x GetComponent<Animation>().Play("sequence".StopAll) not working
I'm working with Unity3D 5x using C#. I've attached collision detection to the character controller script that plays a "gothit" animation clip (using legacy animations).
Here are the code snippets, ...
1
vote
1
answer
1k
views
Animation-based Collision Boxes
Background
I'm currently working on a top-down 2D game, roughly similar to something like Zelda for the SNES.
Certain game entities such as the player or a typical enemy will consist of multiple ...
2
votes
1
answer
2k
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Unity3D animation and world collisions?
I'm using death animation for my enemies but the problem is that when enemy dies he crosses the walls/world. I want enemy/animation to be pushed back into world when he dies (animation is playing). ...
1
vote
1
answer
2k
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Android Fling Gesture, Animation And Collision - Resources?
I'm starting work on a 2D Android game where the player will put their finger on a game piece and do a fling gesture to throw the piece across the gameboard.
I've gone through some Android ...
4
votes
4
answers
2k
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Authoring Hitboxes
What sort of tools/processes are used for setting up hitboxes and make them move/resize/appear/disappear to match the character animations? I'm working in 2d, so attaching collision volumes to the ...