-1
votes
1answer
172 views

Asynchronous Game server [closed]

I am building an asynchronous multiplayer game (which can be compared whith a chess game) with Unity (up to 4 players in game). But I am stuck at choosing the server side solution. For me this kind of ...
1
vote
2answers
437 views

Creating offline multiplayer Android games with Unity

Is it possible to create offline multiplayer Android games with Unity (played over bluetooth/ wi-fi)? If so, then I would like to create a 2 player game prototype, containing a single room (empty ...
-1
votes
1answer
113 views

Two characters controlled by one set of controls? [closed]

I am using Unity 3D to make a multiplayer game using the Photon Network package in the asset store. I have initiated two characters controlled by a Mecanim script, and they both have animations. ...
1
vote
1answer
194 views

Do “write once run anywhere” engines require platform specific code for multiplayer?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
0
votes
0answers
145 views

Multiple Audio listeners in Scene

THIS IS UNITY Im trying to make a FPS game over networking, it works fine. But now, when im trying to implement sound, it won't work. My guess would be, to add a Audio listener to the prefab, that ...
5
votes
1answer
1k views

(Why) Should I choose Unity 3 or Cocos2d (or something third) for my app? [closed]

My colleague and me made an HTML 5 iPad game ( http://braille.gandzo.com/ ) and we would like to upgrade it, and our framweork is not enoguh, for what we want. Some of the things we would change are: ...
5
votes
1answer
780 views

How does Unity's multiplayer support stack up compared to other engines?

I am currently starting development on a FPS game. I haven't decided on a developement tool. I am really drawn to Unity 3D but not sure how good the software is compared to others (the game has to ...