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1 vote
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Converting a Transform from Unity's Coordinate System to Unreal Engine's

I am trying to convert a transform from the Unity Coordinate System to the Unreal Engine Coordinate System (and others). Ideally, I want to take a position, rotation (in Euler angles), and a scale as ...
Benjamin Danger Johnson's user avatar
0 votes
0 answers
187 views

How to convert Unreal skyboxes to Unity skyboxes?

I have purchased some Unreal skyboxes in the past. Now, I want to use these Unreal skyboxes in Unity to develop mobile apps. Is there an easy way to convert Unreal skyboxes to Unity skyboxes ? I am ...
Job_September_2020's user avatar
0 votes
2 answers
496 views

How mesh transformation works under the hood

We can look at the most popular engines like Unity and Unreal engine (maybe Godot and other). As far as I understand (at least I would do this), we store the original mesh, and then for every change (...
0dminnimda's user avatar
1 vote
1 answer
425 views

Is a 3D renderer with 1000 FPS possible? [closed]

Okay, for my phD Thesis, I need to make a simple 3D game, like towers of hanoi or whatever but there is a condition: I need it to have high FPS, as in, the highest FPS achievable, atleast a 1000FPS. I ...
Confused Noob's user avatar
1 vote
0 answers
146 views

Real-time 3D Scene-reconstruction into Physics Engine

I am trying to create a game where the user scans the room using RGBD camera and reconstructs 3D scene. This scene would be integrated into physics engine, after an object recognition algorithm tells ...
AJAY PRATAP SINGH's user avatar
0 votes
1 answer
1k views

How do game engines export projects?

I've been wanting to make a small game engine (relatively. basic features, predefined shaders) to learn that side of game development and I was wondering how game engines export projects to create ...
Sammi3's user avatar
  • 229
2 votes
1 answer
683 views

Are unity games as performant as Unreal's? [closed]

TLDR: I make both RPG and MMORPG, 3D, heavy games with big landscape. Both engines are very good, but which one produces games with more FPS assuming the quality was the same? I've been using ...
Shaun Marz's user avatar
0 votes
0 answers
119 views

Using Unity/Unreal as graphic engine while programming the game externally [duplicate]

My favorite language is C++ and I feel most comfortable to stick to it. I made a game in C++ primarily using the console output as a graphical interface: somewhat like that of dwarf fortress. ...
Blue Bug's user avatar
  • 1,112
1 vote
0 answers
94 views

Development decision: how to proceed regarding OpenGL [closed]

There is a 3D app developed by someone with OpenGL almost 2 years ago. The development is not finished by the previous developer and I'm assigned the task to finish it, based on customer requests. I ...
Megidd's user avatar
  • 141
3 votes
0 answers
2k views

Engine for 2.5D Voxel Based City Simulation [closed]

We're looking into making a game where you're part of a city and you're interacting with its economy and people. The world should be an open and procedurally generated sandbox to enable players to the ...
Yorrd's user avatar
  • 131
0 votes
2 answers
212 views

How do developers implement custom systems (lighting, physics, etc.) in premade game engines that already have these systems, like Unreal or Unity?

Unreal has built in systems for stuff like lighting, for example. If a developer wanted to create and use their own lighting system in Unreal, how do they go about doing that? Or are these systems ...
Ralphred's user avatar
1 vote
0 answers
305 views

Why do I get white highlights at the edge once light build complete?

Whenever I build my lights in Unreal, why do I always get white highlights at the edges? I can't seem to solve this. I get this problem with both static and stationary lights. Can someone please help? ...
Kumaresan Sandran's user avatar
4 votes
2 answers
4k views

How to create a looping or spherical world?

I wish to create a 3D first person world, in which the player, once they reach one end of the map are unknowingly transported back to the opposite end, or a spherical world with a surface where the ...
Andreas's user avatar
  • 143
1 vote
0 answers
76 views

Blender to Unreal or Unity - will combining animations into one clip for a parent object to store effect workflow?

Hey so I have a gun and a set of rigged hands in blender, and I was wondering if I made a parent object for the gun, hands and everything, took all the animations respectively (such as right hand ...
Aidan Pallian's user avatar
2 votes
1 answer
280 views

Should I make game engines to be a good "game programmer", or is it more important to build games with Unity/Unreal? [closed]

Do I need to make game engines to be a good "game programmer" in general, or is it more important to build games with Unity/Unreal and learn coding along the way or both? I am going into a Computer ...
Luis's user avatar
  • 47

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