Tagged Questions
3
votes
3answers
179 views
How to deal with arbitrarily large images in 2D games?
Question
When you have a 2D game that uses really large images (larger than your hardware can support), what do you do? Maybe there's some interesting solution to this problem that never occured to ...
1
vote
2answers
92 views
2d engine/library for android in C#
I'm looking for a good 2d engine or library (that supports physics) for Android. I have a restriction - language should be C#.
It's not a requirement to use Mono Droid, but it seems that it is an ...
0
votes
0answers
103 views
Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG
Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions ...
1
vote
4answers
228 views
Pickup another book or submerge into XNA
Completely read Head First C#.
Should I read something else or get personal with XNA from here on? Got links?
Edit: Hobby. Interested in 2D and 2.5D gamedev for personal fun, nothing serious. ...
4
votes
3answers
368 views
2D Platformer Collision/Physics Problems
I'm making a 2D platformer similar to Terraria, although I'm having some problems with some collision detection code. I'm using the code from the AppHub Platformer sample, but tweaked so it fits with ...
1
vote
1answer
395 views
2D Physics Engine for Platform Games - Riding on a Platform
I have a number of questions relating to using a 2D physics engine in a platform game, but one main one that I'm grappling with at the moment. I managed to somewhat integrate the Physics2D.Net engine ...
34
votes
7answers
1k views
2D Platformer AABB collision problems
I have a problem with AABB collision resolution.
I resolve AABB intersection by resolving the X axis first, then the Y axis.
This is done to prevent this bug: http://i.stack.imgur.com/NLg4j.png
...
0
votes
1answer
608 views
Where to find free platformer sprites for commercial use? [closed]
Possible Duplicate:
Where can I find free sprites and images?
I need some good 2d platformer sprites for a game i am making in C#. Can anyone suggest a good site or link?
The sprites need ...
6
votes
3answers
319 views
Drawing particles as a smooth blob
I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles ...
0
votes
1answer
461 views
how to start game programming [closed]
I work with C# VS2008. I want to start game programming and I know you need to learn to crawl before you run, but I don’t know where to start.
I hope starting with XNA and by creating small games ...
14
votes
5answers
991 views
A way to store potentially infinite 2D map data?
I have a 2D platformer that currently can handle chunks with 100 by 100 tiles, with the chunk coordinates are stored as longs, so this is the only limit of maps (maxlong*maxlong).
All entity positions ...
1
vote
1answer
270 views
moving 2D camera
I've got a camera that places the character about a 1/4 way into the screen. The problem I'm having is that when the character moves left the character stays in place now placing the character 3/4 the ...
4
votes
1answer
221 views
Rotate object to face player
This is probably a simple vector question, but I'm not sure how to do it.
I have an object at vector position (ox,oy). Potentially every update, the user walks around the screen, and will be at ...
3
votes
3answers
408 views
Writing C# for iPhone 2D Game Dev - Not Unity
What are my options for writing C# code to produce a 2D iPhone game?
I specifically mention 2D -- Unity will not suffice for me (even though it can "fake" it with a 2.5D game).
I like C# because of ...
2
votes
1answer
159 views
Calculating camera zoom value (top-down)
I need some help in 'camera maths'. I have a birds eye view of two characters. One character is static and the other can move. I would like the camera to always show both characters in full and, in ...