DirectX is a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.
1
vote
4answers
1k views
Starting programming in 3D with C++
EDIT: There aren't sufficient enough tutorials for what I'm trying to do in Python, so I'm going to take my time and slowly build up my skills in C++. It's hard to trip and not land in a book of C++ ...
0
votes
1answer
514 views
how to start game programming [closed]
I work with C# VS2008. I want to start game programming and I know you need to learn to crawl before you run, but I don’t know where to start.
I hope starting with XNA and by creating small games ...
2
votes
3answers
267 views
Should I use Game Engines to learn to make 3D games?
HI i am a software engineering student in his second-last year.
I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
18
votes
4answers
916 views
game story event programming
I have developed a game engine in c/c++ and DirectX.
I have a tile engine for the maps, animated player/npc sprites, talking to the npc, menus, and level changing but there is no game, it just feels ...
24
votes
9answers
2k views
Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?
I've been learning graphics programming for some time now using OpenGL and Linux. I'm pretty familiar with most of the concepts, but I would really like to further my knowledge and eventually pursue a ...
6
votes
5answers
886 views
Best pathfinding algorithm for a tower-defense game?
What do you suggest would be the best algorithm for a tower-defense game? It's a 2D based tile game, where there is walls and towers blocking the way, between spawnpoints and their destination points.
...
6
votes
1answer
220 views
How can I implement a renderer that can draw many kinds of primitives?
This is somewhat linked to a question I previously asked concerning the drawing of indexed primitives.
My problem was that I was only drawing one cube when I wanted to draw many. I was told that the ...
5
votes
2answers
721 views
Point Light Soft Shadows
How to implement soft shadows for omni directional (point) light. We use typical shadow mapping technique. Depth is rendered to texture cube and addresing is pretty simple then. Just using vector from ...
4
votes
2answers
401 views
How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?
Basically Danny Varod seems to know as he posted it as an answer to this question:
http://gamedev.stackexchange.com/questions/892/display-a-message-box-over-a-full-screen-directx-application
I ...
3
votes
7answers
1k views
GUI for DirectX
I'm looking for a GUI library built on top of DirectX- preferably 9, but I can also do 11. I've looked at stuff like DXUT, but it's way too much for me- I'm only needing some UI controls which I would ...
13
votes
12answers
1k views
3D theory before graphics APIs?
I'm a software engineer and I'm hoping to move my career towards game development. I'm reading a book right now on 2D using C++/DirectX. When I get into 3D I know I want to do it correctly. For ...
12
votes
6answers
902 views
Modern Shader Book?
I'm interested in learning about Shaders: What are they, when/for what would I use them, and how to use them. (Specifically I'm interested in Water and Bloom effects, but I know close to 0 about ...
16
votes
7answers
924 views
How to get PS3/Xbox 360 experience without having access to Dev kits?
I am a budding game programmer trying to get into the industry programming for PS3, Xbox 360. The main problem I see is the need to demonstrate my skills to a potential employer, but without access ...
7
votes
4answers
779 views
learning Direct3D 9, 10 or 11?
I'm just starting to get into 3D programming with Direct3D. What version of D3D should I pick up ? DX11 looks pretty neat, but DX9 and 10 still seems to be pretty present.
Given the current state of ...
10
votes
8answers
5k views
Getting Started with 2d Game Dev (C++): DirectX or OpenGL?
So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone.
I pointed ...